· TestSpeed v2.1
· Executing at Thu Sep 15 17:51:58 2005
· Running on INTEL processor - Pentium III - MMX - SSE
· Selected 'MMX-II' optimized code path.
· CRM32Pro successfully initiated.
· Test FillRect background - Number of sprites: N/A - Sprite: N/A
· 5 seconds of benchmarking
· 203 total frames rendered
· 33.78 frames per second
· Selected normal code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 1.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 350 total frames rendered during 5 seconds
· 58.21 frames per second
· Test 1.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 327 total frames rendered during 5 seconds
· 54.46 frames per second
· Test 1.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 246 total frames rendered during 5 seconds
· 40.99 frames per second
· Test 1.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 120 total frames rendered during 5 seconds
· 19.95 frames per second
· Test 1.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 34 total frames rendered during 5 seconds
· 5.62 frames per second
· Test 1.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 236 total frames rendered during 5 seconds
· 39.22 frames per second
· Selected 'K7 & K8' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 2.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 353 total frames rendered during 5 seconds
· 58.71 frames per second
· Test 2.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 327 total frames rendered during 5 seconds
· 54.42 frames per second
· Test 2.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 242 total frames rendered during 5 seconds
· 40.25 frames per second
· Test 2.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 117 total frames rendered during 5 seconds
· 19.49 frames per second
· Test 2.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 37 total frames rendered during 5 seconds
· 6.14 frames per second
· Test 2.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 257 total frames rendered during 5 seconds
· 42.81 frames per second
· Selected 'Pentium 3' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 3.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 357 total frames rendered during 5 seconds
· 59.39 frames per second
· Test 3.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 329 total frames rendered during 5 seconds
· 54.77 frames per second
· Test 3.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 245 total frames rendered during 5 seconds
· 40.72 frames per second
· Test 3.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 117 total frames rendered during 5 seconds
· 19.49 frames per second
· Test 3.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 37 total frames rendered during 5 seconds
· 6.11 frames per second
· Test 3.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 257 total frames rendered during 5 seconds
· 42.71 frames per second
· Selected 'MMX-I' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 4.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 352 total frames rendered during 5 seconds
· 58.66 frames per second
· Test 4.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 328 total frames rendered during 5 seconds
· 54.64 frames per second
· Test 4.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 252 total frames rendered during 5 seconds
· 41.92 frames per second
· Test 4.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 116 total frames rendered during 5 seconds
· 19.31 frames per second
· Test 4.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 36 total frames rendered during 5 seconds
· 5.97 frames per second
· Test 4.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 218 total frames rendered during 5 seconds
· 36.32 frames per second
· Selected 'MMX-II' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 5.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 357 total frames rendered during 5 seconds
· 59.39 frames per second
· Test 5.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 330 total frames rendered during 5 seconds
· 54.86 frames per second
· Test 5.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 251 total frames rendered during 5 seconds
· 41.81 frames per second
· Test 5.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 115 total frames rendered during 5 seconds
· 19.12 frames per second
· Test 5.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 37 total frames rendered during 5 seconds
· 6.04 frames per second
· Test 5.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 222 total frames rendered during 5 seconds
· 36.90 frames per second
· Selected 'MMX-III' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 6.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 361 total frames rendered during 5 seconds
· 60.06 frames per second
· Test 6.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 347 total frames rendered during 5 seconds
· 57.81 frames per second
· Test 6.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 317 total frames rendered during 5 seconds
· 52.82 frames per second
· Test 6.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 212 total frames rendered during 5 seconds
· 35.25 frames per second
· Test 6.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 83 total frames rendered during 5 seconds
· 13.78 frames per second
· Test 6.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 261 total frames rendered during 5 seconds
· 43.38 frames per second
· Selected 'MMX-IV' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 7.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 266 total frames rendered during 5 seconds
· 44.22 frames per second
· Test 7.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 337 total frames rendered during 5 seconds
· 56.16 frames per second
· Test 7.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 293 total frames rendered during 5 seconds
· 48.82 frames per second
· Test 7.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 159 total frames rendered during 5 seconds
· 26.38 frames per second
· Test 7.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 57 total frames rendered during 5 seconds
· 9.44 frames per second
· Test 7.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 259 total frames rendered during 5 seconds
· 43.15 frames per second
· Selected 'MMX-V' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 8.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 348 total frames rendered during 5 seconds
· 57.91 frames per second
· Test 8.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 322 total frames rendered during 5 seconds
· 53.55 frames per second
· Test 8.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 239 total frames rendered during 5 seconds
· 39.70 frames per second
· Test 8.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 115 total frames rendered during 5 seconds
· 19.06 frames per second
· Test 8.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 37 total frames rendered during 5 seconds
· 6.13 frames per second
· Test 8.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 216 total frames rendered during 5 seconds
· 35.86 frames per second
· CRM32Pro successfully closed.
· TestSpeed v2.1
· Executing at Thu Sep 15 18:02:58 2005
· Running on INTEL processor - Pentium 4(Northwood) - MMX - SSE
· Selected 'K7 & K8' optimized code path.
· CRM32Pro successfully initiated.
· Test FillRect background - Number of sprites: N/A - Sprite: N/A
· 5 seconds of benchmarking
· 1578 total frames rendered
· 262.96 frames per second
· Selected normal code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 1.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 2741 total frames rendered during 5 seconds
· 456.76 frames per second
· Test 1.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 2315 total frames rendered during 5 seconds
· 385.83 frames per second
· Test 1.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1571 total frames rendered during 5 seconds
· 261.79 frames per second
· Test 1.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 786 total frames rendered during 5 seconds
· 130.98 frames per second
· Test 1.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 207 total frames rendered during 5 seconds
· 34.42 frames per second
· Test 1.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1518 total frames rendered during 5 seconds
· 252.92 frames per second
· Selected 'K7 & K8' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 2.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 2588 total frames rendered during 5 seconds
· 431.19 frames per second
· Test 2.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 2172 total frames rendered during 5 seconds
· 362.00 frames per second
· Test 2.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1529 total frames rendered during 5 seconds
· 254.75 frames per second
· Test 2.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 770 total frames rendered during 5 seconds
· 128.29 frames per second
· Test 2.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 211 total frames rendered during 5 seconds
· 35.05 frames per second
· Test 2.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1890 total frames rendered during 5 seconds
· 315.00 frames per second
· Selected 'Pentium 3' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 3.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 2613 total frames rendered during 5 seconds
· 435.43 frames per second
· Test 3.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 2195 total frames rendered during 5 seconds
· 365.83 frames per second
· Test 3.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1521 total frames rendered during 5 seconds
· 253.42 frames per second
· Test 3.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 726 total frames rendered during 5 seconds
· 120.92 frames per second
· Test 3.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 210 total frames rendered during 5 seconds
· 34.90 frames per second
· Test 3.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1861 total frames rendered during 5 seconds
· 310.11 frames per second
· Selected 'MMX-I' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 4.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 2718 total frames rendered during 5 seconds
· 452.92 frames per second
· Test 4.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 2279 total frames rendered during 5 seconds
· 379.83 frames per second
· Test 4.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1573 total frames rendered during 5 seconds
· 262.12 frames per second
· Test 4.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 753 total frames rendered during 5 seconds
· 125.40 frames per second
· Test 4.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 204 total frames rendered during 5 seconds
· 33.87 frames per second
· Test 4.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1543 total frames rendered during 5 seconds
· 257.17 frames per second
· Selected 'MMX-II' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 5.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 2750 total frames rendered during 5 seconds
· 458.26 frames per second
· Test 5.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 2295 total frames rendered during 5 seconds
· 382.44 frames per second
· Test 5.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1599 total frames rendered during 5 seconds
· 266.50 frames per second
· Test 5.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 746 total frames rendered during 5 seconds
· 124.15 frames per second
· Test 5.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 198 total frames rendered during 5 seconds
· 32.99 frames per second
· Test 5.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1519 total frames rendered during 5 seconds
· 253.17 frames per second
· Selected 'MMX-III' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 6.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 2647 total frames rendered during 5 seconds
· 441.02 frames per second
· Test 6.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 2329 total frames rendered during 5 seconds
· 388.10 frames per second
· Test 6.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1659 total frames rendered during 5 seconds
· 276.36 frames per second
· Test 6.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 927 total frames rendered during 5 seconds
· 154.47 frames per second
· Test 6.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 341 total frames rendered during 5 seconds
· 56.83 frames per second
· Test 6.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1812 total frames rendered during 5 seconds
· 301.90 frames per second
· Selected 'MMX-IV' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 7.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 2655 total frames rendered during 5 seconds
· 442.50 frames per second
· Test 7.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 2305 total frames rendered during 5 seconds
· 384.17 frames per second
· Test 7.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1728 total frames rendered during 5 seconds
· 288.00 frames per second
· Test 7.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 901 total frames rendered during 5 seconds
· 150.14 frames per second
· Test 7.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 284 total frames rendered during 5 seconds
· 47.18 frames per second
· Test 7.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1802 total frames rendered during 5 seconds
· 300.23 frames per second
· Selected 'MMX-V' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 8.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 2697 total frames rendered during 5 seconds
· 449.50 frames per second
· Test 8.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 2289 total frames rendered during 5 seconds
· 381.44 frames per second
· Test 8.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1567 total frames rendered during 5 seconds
· 261.08 frames per second
· Test 8.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 751 total frames rendered during 5 seconds
· 125.17 frames per second
· Test 8.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 214 total frames rendered during 5 seconds
· 35.55 frames per second
· Test 8.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1549 total frames rendered during 5 seconds
· 258.04 frames per second
· CRM32Pro successfully closed.
· TestSpeed v2.1
· Executing at Thu Sep 15 18:33:36 2005
· Running on INTEL processor - Pentium 4(Prescott) - MMX - SSE
· Selected 'K7 & K8' optimized code path.
· CRM32Pro successfully initiated.
· Test FillRect background - Number of sprites: N/A - Sprite: N/A
· 5 seconds of benchmarking
· 2236 total frames rendered
· 372.54 frames per second
· Selected normal code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 1.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 3305 total frames rendered during 5 seconds
· 550.83 frames per second
· Test 1.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 3090 total frames rendered during 5 seconds
· 515.00 frames per second
· Test 1.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 2181 total frames rendered during 5 seconds
· 363.50 frames per second
· Test 1.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 1165 total frames rendered during 5 seconds
· 194.13 frames per second
· Test 1.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 422 total frames rendered during 5 seconds
· 70.33 frames per second
· Test 1.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1792 total frames rendered during 5 seconds
· 298.52 frames per second
· Selected 'K7 & K8' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 2.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 3418 total frames rendered during 5 seconds
· 569.67 frames per second
· Test 2.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 2895 total frames rendered during 5 seconds
· 482.50 frames per second
· Test 2.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 2111 total frames rendered during 5 seconds
· 351.72 frames per second
· Test 2.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 1155 total frames rendered during 5 seconds
· 192.50 frames per second
· Test 2.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 397 total frames rendered during 5 seconds
· 66.13 frames per second
· Test 2.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 2388 total frames rendered during 5 seconds
· 398.00 frames per second
· Selected 'Pentium 3' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 3.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 3409 total frames rendered during 5 seconds
· 568.07 frames per second
· Test 3.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 2914 total frames rendered during 5 seconds
· 485.59 frames per second
· Test 3.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 2088 total frames rendered during 5 seconds
· 347.94 frames per second
· Test 3.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 1178 total frames rendered during 5 seconds
· 196.27 frames per second
· Test 3.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 405 total frames rendered during 5 seconds
· 67.48 frames per second
· Test 3.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 2370 total frames rendered during 5 seconds
· 394.93 frames per second
· Selected 'MMX-I' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 4.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 3452 total frames rendered during 5 seconds
· 575.33 frames per second
· Test 4.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 3090 total frames rendered during 5 seconds
· 514.91 frames per second
· Test 4.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 2181 total frames rendered during 5 seconds
· 363.50 frames per second
· Test 4.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 1101 total frames rendered during 5 seconds
· 183.44 frames per second
· Test 4.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 367 total frames rendered during 5 seconds
· 61.16 frames per second
· Test 4.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1833 total frames rendered during 5 seconds
· 305.50 frames per second
· Selected 'MMX-II' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 5.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 3442 total frames rendered during 5 seconds
· 573.57 frames per second
· Test 5.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 3096 total frames rendered during 5 seconds
· 515.91 frames per second
· Test 5.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 2185 total frames rendered during 5 seconds
· 364.05 frames per second
· Test 5.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 1088 total frames rendered during 5 seconds
· 181.24 frames per second
· Test 5.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 364 total frames rendered during 5 seconds
· 60.65 frames per second
· Test 5.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1822 total frames rendered during 5 seconds
· 303.62 frames per second
· Selected 'MMX-III' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 6.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 3409 total frames rendered during 5 seconds
· 568.07 frames per second
· Test 6.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 2884 total frames rendered during 5 seconds
· 480.67 frames per second
· Test 6.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 2025 total frames rendered during 5 seconds
· 337.39 frames per second
· Test 6.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 1004 total frames rendered during 5 seconds
· 167.25 frames per second
· Test 6.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 351 total frames rendered during 5 seconds
· 58.48 frames per second
· Test 6.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 2289 total frames rendered during 5 seconds
· 381.37 frames per second
· Selected 'MMX-IV' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 7.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 3445 total frames rendered during 5 seconds
· 574.17 frames per second
· Test 7.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 2911 total frames rendered during 5 seconds
· 485.17 frames per second
· Test 7.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 2042 total frames rendered during 5 seconds
· 340.33 frames per second
· Test 7.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 1004 total frames rendered during 5 seconds
· 167.22 frames per second
· Test 7.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 354 total frames rendered during 5 seconds
· 58.93 frames per second
· Test 7.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 2283 total frames rendered during 5 seconds
· 380.50 frames per second
· Selected 'MMX-V' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 8.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 3457 total frames rendered during 5 seconds
· 576.17 frames per second
· Test 8.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 3086 total frames rendered during 5 seconds
· 514.25 frames per second
· Test 8.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 2170 total frames rendered during 5 seconds
· 361.55 frames per second
· Test 8.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 1090 total frames rendered during 5 seconds
· 181.55 frames per second
· Test 8.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 349 total frames rendered during 5 seconds
· 58.12 frames per second
· Test 8.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1848 total frames rendered during 5 seconds
· 308.00 frames per second
· CRM32Pro successfully closed.
Citar· TestSpeed v2.1Salu2...
· Executing at Thu Sep 15 18:42:52 2005
· Running on AMD processor - AthlonXP - MMX - SSE
· Selected 'AthlonXP' optimized code path.
· CRM32Pro successfully initiated.
· Test FillRect background - Number of sprites: N/A - Sprite: N/A
· 5 seconds of benchmarking
· 337 total frames rendered
· 56.17 frames per second
· Selected normal code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 1.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 595 total frames rendered during 5 seconds
· 99.05 frames per second
· Test 1.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 582 total frames rendered during 5 seconds
· 96.89 frames per second
· Test 1.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 408 total frames rendered during 5 seconds
· 67.91 frames per second
· Test 1.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 182 total frames rendered during 5 seconds
· 30.21 frames per second
· Test 1.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 40 total frames rendered during 5 seconds
· 6.56 frames per second
· Test 1.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 349 total frames rendered during 5 seconds
· 58.17 frames per second
· Selected 'K7 & K8' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 2.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 556 total frames rendered during 5 seconds
· 92.65 frames per second
· Test 2.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 565 total frames rendered during 5 seconds
· 94.17 frames per second
· Test 2.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 397 total frames rendered during 5 seconds
· 66.08 frames per second
· Test 2.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 197 total frames rendered during 5 seconds
· 32.83 frames per second
· Test 2.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 51 total frames rendered during 5 seconds
· 8.36 frames per second
· Test 2.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 527 total frames rendered during 5 seconds
· 87.82 frames per second
· Selected 'Pentium 3' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 3.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 584 total frames rendered during 5 seconds
· 97.30 frames per second
· Test 3.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 589 total frames rendered during 5 seconds
· 98.04 frames per second
· Test 3.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 390 total frames rendered during 5 seconds
· 64.90 frames per second
· Test 3.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 199 total frames rendered during 5 seconds
· 33.16 frames per second
· Test 3.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 53 total frames rendered during 5 seconds
· 8.77 frames per second
· Test 3.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 505 total frames rendered during 5 seconds
· 84.07 frames per second
· Selected 'MMX-I' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 4.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 571 total frames rendered during 5 seconds
· 95.07 frames per second
· Test 4.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 554 total frames rendered during 5 seconds
· 92.29 frames per second
· Test 4.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 405 total frames rendered during 5 seconds
· 67.35 frames per second
· Test 4.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 207 total frames rendered during 5 seconds
· 34.40 frames per second
· Test 4.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 47 total frames rendered during 5 seconds
· 7.75 frames per second
· Test 4.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 361 total frames rendered during 5 seconds
· 60.11 frames per second
· Selected 'MMX-II' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 5.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 620 total frames rendered during 5 seconds
· 103.21 frames per second
· Test 5.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 556 total frames rendered during 5 seconds
· 92.56 frames per second
· Test 5.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 420 total frames rendered during 5 seconds
· 69.95 frames per second
· Test 5.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 198 total frames rendered during 5 seconds
· 32.91 frames per second
· Test 5.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 45 total frames rendered during 5 seconds
· 7.36 frames per second
· Test 5.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 369 total frames rendered during 5 seconds
· 61.43 frames per second
· Selected 'MMX-III' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 6.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 616 total frames rendered during 5 seconds
· 102.58 frames per second
· Test 6.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 612 total frames rendered during 5 seconds
· 101.64 frames per second
· Test 6.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 537 total frames rendered during 5 seconds
· 89.38 frames per second
· Test 6.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 391 total frames rendered during 5 seconds
· 65.11 frames per second
· Test 6.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 183 total frames rendered during 5 seconds
· 30.37 frames per second
· Test 6.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 417 total frames rendered during 5 seconds
· 69.40 frames per second
· Selected 'MMX-IV' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 7.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 647 total frames rendered during 5 seconds
· 107.82 frames per second
· Test 7.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 588 total frames rendered during 5 seconds
· 97.98 frames per second
· Test 7.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 582 total frames rendered during 5 seconds
· 96.94 frames per second
· Test 7.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 383 total frames rendered during 5 seconds
· 63.71 frames per second
· Test 7.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 173 total frames rendered during 5 seconds
· 28.69 frames per second
· Test 7.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 447 total frames rendered during 5 seconds
· 74.36 frames per second
· Selected 'MMX-V' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 8.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 571 total frames rendered during 5 seconds
· 95.09 frames per second
· Test 8.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 576 total frames rendered during 5 seconds
· 95.95 frames per second
· Test 8.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 403 total frames rendered during 5 seconds
· 67.07 frames per second
· Test 8.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 201 total frames rendered during 5 seconds
· 33.43 frames per second
· Test 8.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 53 total frames rendered during 5 seconds
· 8.72 frames per second
· Test 8.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 369 total frames rendered during 5 seconds
· 61.29 frames per second
· CRM32Pro successfully closed.
Citar
· TestSpeed v2.1
· Executing at Thu Sep 15 20:32:53 2005
· Running on AMD processor - Athlon64 - MMX - SSE
· Selected 'AthlonXP' optimized code path.
· CRM32Pro successfully initiated.
· Test FillRect background - Number of sprites: N/A - Sprite: N/A
· 5 seconds of benchmarking
· 1131 total frames rendered
· 188.41 frames per second
· Selected normal code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 1.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 1573 total frames rendered during 5 seconds
· 262.08 frames per second
· Test 1.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 1517 total frames rendered during 5 seconds
· 252.83 frames per second
· Test 1.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1190 total frames rendered during 5 seconds
· 198.23 frames per second
· Test 1.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 777 total frames rendered during 5 seconds
· 129.41 frames per second
· Test 1.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 327 total frames rendered during 5 seconds
· 54.46 frames per second
· Test 1.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 983 total frames rendered during 5 seconds
· 163.75 frames per second
· Selected 'K7 & K8' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 2.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 1576 total frames rendered during 5 seconds
· 262.67 frames per second
· Test 2.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 1529 total frames rendered during 5 seconds
· 254.71 frames per second
· Test 2.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1207 total frames rendered during 5 seconds
· 201.07 frames per second
· Test 2.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 804 total frames rendered during 5 seconds
· 133.98 frames per second
· Test 2.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 316 total frames rendered during 5 seconds
· 52.59 frames per second
· Test 2.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1192 total frames rendered during 5 seconds
· 198.67 frames per second
· Selected 'Pentium 3' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 3.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 1577 total frames rendered during 5 seconds
· 262.79 frames per second
· Test 3.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 1529 total frames rendered during 5 seconds
· 254.79 frames per second
· Test 3.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1220 total frames rendered during 5 seconds
· 203.23 frames per second
· Test 3.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 799 total frames rendered during 5 seconds
· 133.06 frames per second
· Test 3.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 325 total frames rendered during 5 seconds
· 54.03 frames per second
· Test 3.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1189 total frames rendered during 5 seconds
· 198.10 frames per second
· Selected 'MMX-I' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 4.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 1584 total frames rendered during 5 seconds
· 263.87 frames per second
· Test 4.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 1536 total frames rendered during 5 seconds
· 255.83 frames per second
· Test 4.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1229 total frames rendered during 5 seconds
· 204.80 frames per second
· Test 4.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 799 total frames rendered during 5 seconds
· 133.06 frames per second
· Test 4.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 323 total frames rendered during 5 seconds
· 53.79 frames per second
· Test 4.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 993 total frames rendered during 5 seconds
· 165.42 frames per second
· Selected 'MMX-II' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 5.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 1583 total frames rendered during 5 seconds
· 263.79 frames per second
· Test 5.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 1536 total frames rendered during 5 seconds
· 255.87 frames per second
· Test 5.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1229 total frames rendered during 5 seconds
· 204.80 frames per second
· Test 5.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 822 total frames rendered during 5 seconds
· 136.84 frames per second
· Test 5.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 332 total frames rendered during 5 seconds
· 55.31 frames per second
· Test 5.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 993 total frames rendered during 5 seconds
· 165.50 frames per second
· Selected 'MMX-III' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 6.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 1587 total frames rendered during 5 seconds
· 264.50 frames per second
· Test 6.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 1535 total frames rendered during 5 seconds
· 255.66 frames per second
· Test 6.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1370 total frames rendered during 5 seconds
· 228.22 frames per second
· Test 6.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 976 total frames rendered during 5 seconds
· 162.61 frames per second
· Test 6.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 449 total frames rendered during 5 seconds
· 74.76 frames per second
· Test 6.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1161 total frames rendered during 5 seconds
· 193.47 frames per second
· Selected 'MMX-IV' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 7.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 1588 total frames rendered during 5 seconds
· 264.53 frames per second
· Test 7.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 1534 total frames rendered during 5 seconds
· 255.62 frames per second
· Test 7.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1370 total frames rendered during 5 seconds
· 228.30 frames per second
· Test 7.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 968 total frames rendered during 5 seconds
· 161.33 frames per second
· Test 7.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 443 total frames rendered during 5 seconds
· 73.77 frames per second
· Test 7.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1172 total frames rendered during 5 seconds
· 195.20 frames per second
· Selected 'MMX-V' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 8.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 1583 total frames rendered during 5 seconds
· 263.83 frames per second
· Test 8.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 1535 total frames rendered during 5 seconds
· 255.79 frames per second
· Test 8.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1220 total frames rendered during 5 seconds
· 203.20 frames per second
· Test 8.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 793 total frames rendered during 5 seconds
· 132.06 frames per second
· Test 8.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 310 total frames rendered during 5 seconds
· 51.65 frames per second
· Test 8.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 996 total frames rendered during 5 seconds
· 165.97 frames per second
Citar· TestSpeed v2.1
· Executing at Thu Sep 15 21:40:42 2005
· Running on INTEL processor - Pentium 4 (4)- MMX - SSE
· Selected 'K7 & K8' optimized code path.
· CRM32Pro successfully initiated.
· Test FillRect background - Number of sprites: N/A - Sprite: N/A
· 5 seconds of benchmarking
· 1504 total frames rendered
· 250.67 frames per second
· Selected normal code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 1.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 2197 total frames rendered during 5 seconds
· 366.04 frames per second
· Test 1.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 2084 total frames rendered during 5 seconds
· 347.22 frames per second
· Test 1.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1583 total frames rendered during 5 seconds
· 263.83 frames per second
· Test 1.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 929 total frames rendered during 5 seconds
· 154.76 frames per second
· Test 1.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 325 total frames rendered during 5 seconds
· 54.05 frames per second
· Test 1.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1300 total frames rendered during 5 seconds
· 216.67 frames per second
· Selected 'K7 & K8' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 2.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 2179 total frames rendered during 5 seconds
· 363.11 frames per second
· Test 2.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 1949 total frames rendered during 5 seconds
· 324.83 frames per second
· Test 2.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1513 total frames rendered during 5 seconds
· 252.12 frames per second
· Test 2.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 998 total frames rendered during 5 seconds
· 166.22 frames per second
· Test 2.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 306 total frames rendered during 5 seconds
· 50.99 frames per second
· Test 2.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1552 total frames rendered during 5 seconds
· 258.54 frames per second
· Selected 'Pentium 3' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 3.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 2067 total frames rendered during 5 seconds
· 344.50 frames per second
· Test 3.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 1881 total frames rendered during 5 seconds
· 313.50 frames per second
· Test 3.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1369 total frames rendered during 5 seconds
· 228.17 frames per second
· Test 3.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 934 total frames rendered during 5 seconds
· 155.56 frames per second
· Test 3.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 302 total frames rendered during 5 seconds
· 50.22 frames per second
· Test 3.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1544 total frames rendered during 5 seconds
· 257.29 frames per second
· Selected 'MMX-I' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 4.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 2091 total frames rendered during 5 seconds
· 348.50 frames per second
· Test 4.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 6043 total frames rendered during 5 seconds
· 597.19 frames per second
· Test 4.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1266 total frames rendered during 5 seconds
· 210.93 frames per second
· Test 4.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 913 total frames rendered during 5 seconds
· 152.07 frames per second
· Test 4.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 301 total frames rendered during 5 seconds
· 50.14 frames per second
· Test 4.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1337 total frames rendered during 5 seconds
· 222.72 frames per second
· Selected 'MMX-II' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 5.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 2144 total frames rendered during 5 seconds
· 357.27 frames per second
· Test 5.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 1781 total frames rendered during 5 seconds
· 296.73 frames per second
· Test 5.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1572 total frames rendered during 5 seconds
· 261.91 frames per second
· Test 5.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 915 total frames rendered during 5 seconds
· 152.50 frames per second
· Test 5.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 310 total frames rendered during 5 seconds
· 51.63 frames per second
· Test 5.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1376 total frames rendered during 5 seconds
· 229.26 frames per second
· Selected 'MMX-III' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 6.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 2193 total frames rendered during 5 seconds
· 365.38 frames per second
· Test 6.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 1985 total frames rendered during 5 seconds
· 330.83 frames per second
· Test 6.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1558 total frames rendered during 5 seconds
· 259.58 frames per second
· Test 6.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 902 total frames rendered during 5 seconds
· 150.21 frames per second
· Test 6.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 356 total frames rendered during 5 seconds
· 59.19 frames per second
· Test 6.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1623 total frames rendered during 5 seconds
· 270.50 frames per second
· Selected 'MMX-IV' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 7.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 2227 total frames rendered during 5 seconds
· 371.17 frames per second
+----------------------------------------------------------+
¦ CRM32Pro Win32 v4.6x (build 1030) ¦
¦ MegaStorm Systems (c) 2005 ¦
¦ http://www.megastormsystems.com ¦
+----------------------------------------------------------+
· TestSpeed v2.1
· Executing at Thu Sep 15 22:52:38 2005
· Running on INTEL processor - Pentium II - MMX · Selected 'MMX-II' optimized code path.
· CRM32Pro successfully initiated.
· Test FillRect background - Number of sprites: N/A - Sprite: N/A
· 5 seconds of benchmarking
· 48 total frames rendered
· 7.93 frames per second
· Selected normal code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 1.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 52 total frames rendered during 5 seconds
· 8.59 frames per second
· Test 1.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 50 total frames rendered during 5 seconds
· 8.20 frames per second
· Test 1.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 46 total frames rendered during 5 seconds
· 7.57 frames per second
· Test 1.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 37 total frames rendered during 5 seconds
· 6.14 frames per second
· Test 1.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 18 total frames rendered during 5 seconds
· 2.87 frames per second
· Test 1.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 46 total frames rendered during 5 seconds
· 7.60 frames per second
· Selected 'K7 & K8' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
Cita de: "tewe76"Qué corto me ha salido el log, ¿no?Es que esta incompleto, no esta terminado, fijate en el final del resto.
Cita de: "TheAzazel"PD: si fuera millonario, os regalaba a todos una PSP :P
· TestSpeed v2.1
· Executing at Sat Sep 17 01:37:56 2005
· Running on INTEL processor - Pentium 4(Northwood) - MMX - SSE
· Selected 'K7 & K8' optimized code path.
· CRM32Pro successfully initiated.
· Test FillRect background - Number of sprites: N/A - Sprite: N/A
· 5 seconds of benchmarking
· 1617 total frames rendered
· 269.50 frames per second
· Selected normal code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 1.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 2292 total frames rendered during 5 seconds
· 382.00 frames per second
· Test 1.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 2005 total frames rendered during 5 seconds
· 334.17 frames per second
· Test 1.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1463 total frames rendered during 5 seconds
· 243.71 frames per second
· Test 1.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 802 total frames rendered during 5 seconds
· 133.56 frames per second
· Test 1.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 243 total frames rendered during 5 seconds
· 40.43 frames per second
· Test 1.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1436 total frames rendered during 5 seconds
· 239.21 frames per second
· Selected 'K7 & K8' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 2.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 2223 total frames rendered during 5 seconds
· 370.50 frames per second
· Test 2.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 1922 total frames rendered during 5 seconds
· 320.23 frames per second
· Test 2.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1427 total frames rendered during 5 seconds
· 237.75 frames per second
· Test 2.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 792 total frames rendered during 5 seconds
· 131.98 frames per second
· Test 2.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 241 total frames rendered during 5 seconds
· 40.03 frames per second
· Test 2.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1713 total frames rendered during 5 seconds
· 285.40 frames per second
· Selected 'Pentium 3' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 3.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 2227 total frames rendered during 5 seconds
· 371.17 frames per second
· Test 3.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 1916 total frames rendered during 5 seconds
· 319.33 frames per second
· Test 3.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1457 total frames rendered during 5 seconds
· 242.75 frames per second
· Test 3.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 800 total frames rendered during 5 seconds
· 133.31 frames per second
· Test 3.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 240 total frames rendered during 5 seconds
· 39.95 frames per second
· Test 3.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1690 total frames rendered during 5 seconds
· 281.62 frames per second
· Selected 'MMX-I' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 4.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 2290 total frames rendered during 5 seconds
· 381.67 frames per second
· Test 4.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 1995 total frames rendered during 5 seconds
· 332.39 frames per second
· Test 4.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1465 total frames rendered during 5 seconds
· 244.17 frames per second
· Test 4.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 775 total frames rendered during 5 seconds
· 129.17 frames per second
· Test 4.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 223 total frames rendered during 5 seconds
· 37.05 frames per second
· Test 4.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1445 total frames rendered during 5 seconds
· 240.71 frames per second
· Selected 'MMX-II' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 5.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 2288 total frames rendered during 5 seconds
· 381.27 frames per second
· Test 5.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 1988 total frames rendered during 5 seconds
· 331.33 frames per second
· Test 5.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1470 total frames rendered during 5 seconds
· 245.00 frames per second
· Test 5.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 788 total frames rendered during 5 seconds
· 131.18 frames per second
· Test 5.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 226 total frames rendered during 5 seconds
· 37.59 frames per second
· Test 5.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1448 total frames rendered during 5 seconds
· 241.25 frames per second
· Selected 'MMX-III' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 6.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 2219 total frames rendered during 5 seconds
· 369.83 frames per second
· Test 6.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 1998 total frames rendered during 5 seconds
· 333.00 frames per second
· Test 6.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1544 total frames rendered during 5 seconds
· 257.25 frames per second
· Test 6.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 878 total frames rendered during 5 seconds
· 146.33 frames per second
· Test 6.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 342 total frames rendered during 5 seconds
· 57.00 frames per second
· Test 6.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1662 total frames rendered during 5 seconds
· 276.86 frames per second
· Selected 'MMX-IV' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 7.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 2224 total frames rendered during 5 seconds
· 370.67 frames per second
· Test 7.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 1997 total frames rendered during 5 seconds
· 332.72 frames per second
· Test 7.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1539 total frames rendered during 5 seconds
· 256.46 frames per second
· Test 7.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 859 total frames rendered during 5 seconds
· 143.17 frames per second
· Test 7.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 331 total frames rendered during 5 seconds
· 55.07 frames per second
· Test 7.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1650 total frames rendered during 5 seconds
· 275.00 frames per second
· Selected 'MMX-V' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 8.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 2293 total frames rendered during 5 seconds
· 382.10 frames per second
· Test 8.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 1990 total frames rendered during 5 seconds
· 331.67 frames per second
· Test 8.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1465 total frames rendered during 5 seconds
· 244.13 frames per second
· Test 8.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 781 total frames rendered during 5 seconds
· 130.12 frames per second
· Test 8.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 239 total frames rendered during 5 seconds
· 39.70 frames per second
· Test 8.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1473 total frames rendered during 5 seconds
· 245.46 frames per second
· CRM32Pro successfully closed.
Cita de: "TheAzazel"AK47,jacks,Berserker,EX3 y Pogacha: que micro y que velocidad?AMD Athlon XP, 1533 MHz (5.75 x 267) 1800+
Cita de: "TheAzazel"Gunmaster: que micro y velocidad y ademas... se te colgo? porque el log no esta completo...Sí...lo dejé terminar pero no me salia del programa y estuvo andando unos 10 minutos y estaba mosqueado hasta que lo reinicié :(
Cita de: "Douch"Ou!. Vaya, ahora que le iba a meter la "zarpa" parece que has eliminado el archivo de la web. ¿Es el mísmo benchmark que tienes anunciado en tu web, el de los conejitos rosas? (glSDL Benchmark v1.1).Lo elimine porque ya tenia bastantes resultados pero he dejado alli otra copia para ver si los errores que aparecieron...quedan suprimidos
Citar
+----------------------------------------------------------+
¦ CRM32Pro Win32 v4.61 (build 1039) ¦
¦ MegaStorm Systems © 2005 ¦
¦ http://www.megastormsystems.com ¦
+----------------------------------------------------------+
· TestSpeed v2.2
· Executing at Sun Sep 18 14:21:00 2005
· Running on INTEL processor - Pentium 4(Prescott) - MMX - SSE
· Selected 'P4 Prescott' optimized code path.
· CRM32Pro successfully initiated.
· Test FillRect background - Number of sprites: N/A - Sprite: N/A
· 5 seconds of benchmarking
· 1366 total frames rendered
· 227.55 frames per second
· Selected normal code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 1.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 5 seconds of benchmarking - 2106 total frames rendered
· 351.00 frames per second
· Test 1.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 5 seconds of benchmarking - 1898 total frames rendered
· 316.28 frames per second
· Test 1.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 5 seconds of benchmarking - 1368 total frames rendered
· 227.92 frames per second
· Test 1.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 5 seconds of benchmarking - 768 total frames rendered
· 128.00 frames per second
· Test 1.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 5 seconds of benchmarking - 296 total frames rendered
· 49.28 frames per second
· Test 1.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 5 seconds of benchmarking - 1149 total frames rendered
· 191.50 frames per second
· Selected 'MMX-I' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 2.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 5 seconds of benchmarking - 2116 total frames rendered
· 352.61 frames per second
· Test 2.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 5 seconds of benchmarking - 1876 total frames rendered
· 312.67 frames per second
· Test 2.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 5 seconds of benchmarking - 1380 total frames rendered
· 230.00 frames per second
· Test 2.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 5 seconds of benchmarking - 739 total frames rendered
· 123.08 frames per second
· Test 2.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 5 seconds of benchmarking - 273 total frames rendered
· 45.43 frames per second
· Test 2.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 5 seconds of benchmarking - 1178 total frames rendered
· 196.30 frames per second
· Selected 'MMX-II' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 3.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 5 seconds of benchmarking - 2114 total frames rendered
· 352.33 frames per second
· Test 3.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 5 seconds of benchmarking - 1875 total frames rendered
· 312.40 frames per second
· Test 3.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 5 seconds of benchmarking - 1386 total frames rendered
· 230.96 frames per second
· Test 3.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 5 seconds of benchmarking - 747 total frames rendered
· 124.48 frames per second
· Test 3.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 5 seconds of benchmarking - 267 total frames rendered
· 44.35 frames per second
· Test 3.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 5 seconds of benchmarking - 1180 total frames rendered
· 196.67 frames per second
· Selected 'MMX-III' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 4.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 5 seconds of benchmarking - 2077 total frames rendered
· 346.11 frames per second
· Test 4.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 5 seconds of benchmarking - 1878 total frames rendered
· 312.90 frames per second
· Test 4.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 5 seconds of benchmarking - 1489 total frames rendered
· 248.08 frames per second
· Test 4.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 5 seconds of benchmarking - 882 total frames rendered
· 146.93 frames per second
· Test 4.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 5 seconds of benchmarking - 336 total frames rendered
· 55.99 frames per second
· Test 4.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 5 seconds of benchmarking - 1331 total frames rendered
· 221.83 frames per second
· Selected 'MMX-IV' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 5.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 5 seconds of benchmarking - 2077 total frames rendered
· 346.05 frames per second
· Test 5.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 5 seconds of benchmarking - 1877 total frames rendered
· 312.73 frames per second
· Test 5.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 5 seconds of benchmarking - 1488 total frames rendered
· 247.92 frames per second
· Test 5.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 5 seconds of benchmarking - 887 total frames rendered
· 147.81 frames per second
· Test 5.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 5 seconds of benchmarking - 354 total frames rendered
· 58.97 frames per second
· Test 5.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 5 seconds of benchmarking - 1377 total frames rendered
· 229.46 frames per second
· Selected 'MMX-V' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 6.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 5 seconds of benchmarking - 2112 total frames rendered
· 352.00 frames per second
· Test 6.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 5 seconds of benchmarking - 1883 total frames rendered
· 313.83 frames per second
· Test 6.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 5 seconds of benchmarking - 1385 total frames rendered
· 230.79 frames per second
· Test 6.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 5 seconds of benchmarking - 768 total frames rendered
· 127.96 frames per second
· Test 6.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 5 seconds of benchmarking - 253 total frames rendered
· 42.05 frames per second
· Test 6.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 5 seconds of benchmarking - 1195 total frames rendered
· 199.17 frames per second
· Selected 'SSE-2' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 7.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 5 seconds of benchmarking - 2110 total frames rendered
· 351.67 frames per second
· Test 7.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 5 seconds of benchmarking - 1875 total frames rendered
· 312.50 frames per second
· Test 7.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 5 seconds of benchmarking - 1372 total frames rendered
· 228.63 frames per second
· Test 7.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 5 seconds of benchmarking - 726 total frames rendered
· 120.88 frames per second
· Test 7.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 5 seconds of benchmarking - 259 total frames rendered
· 43.02 frames per second
· Test 7.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 5 seconds of benchmarking - 1174 total frames rendered
· 195.60 frames per second
· Selected 'K7' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 8.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 5 seconds of benchmarking - 2032 total frames rendered
· 338.55 frames per second
· Test 8.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 5 seconds of benchmarking - 1776 total frames rendered
· 295.90 frames per second
· Test 8.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 5 seconds of benchmarking - 1334 total frames rendered
· 222.22 frames per second
· Test 8.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 5 seconds of benchmarking - 790 total frames rendered
· 131.51 frames per second
· Test 8.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 5 seconds of benchmarking - 273 total frames rendered
· 45.45 frames per second
· Test 8.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 5 seconds of benchmarking - 1494 total frames rendered
· 248.96 frames per second
· CRM32Pro successfully closed.
Cita de: "josepzin"De donde bajo el SpacePong?Desde la web:
Cita de: "TheAzazel"Lo del ruido raro...es un trueno :P jeje, debe de salir un trueno y un minilogotipo con las letras MS...jeje, era la otra alternativa que se me había ocurrido... :)
CitarY en el menu hay botones eh? si pasas por encima de cada opcion se iluminara y si clickeas tambien jeje o te refieres a otra cosa?Es que esa pantalla de menu la veo bastante floja, no se bien como explicarlo, pero da la sensacion de que hay textos desparramados por alli.
Citar- Igual cuando se sale de la pantalla, a veces "desaparece" antes de salir.Es raro, no se si te lo describí bien lo que hace. Es como si quedara congelada en el borde unos instantes y luego aparece de nuevo al centro de la pantalla.
esto no lo sabia...lo mirare a ver...
Citartiene un pequeño(isimo) efecto de brillo... pero no se nota mucho jejePara mejorar el efecto, yo le pondría un pequeño motion blur (o un par de bolitas que vayan por detras apenas visibles)... O que dejen un rastro de particulas. Creo que sería mas vistoso.
Citary esto...a esto no le encuentro explicacion :blink: ... has probado poniendo modo hardware+doublebuff, hardware sin doublebuff y solo software? en todos te pasa lo mismo?? que tarjeta grafica tienes???Tengo una GeForce FX 5700. Lo que sucede es como si intentara usar un modo grafico con un barrido vertical mayor del que soporta el monitor (Philips 107E). Lo mismo me hacia el test de Sprites.
Citar+----------------------------------------------------------+
¶ CRM32Pro Win32 v4.61 (build 1039) ¶
¶ MegaStorm Systems © 2005 ¶
¶ http://www.megastormsystems.com ¶
+----------------------------------------------------------+
? TestSpeed v2.2
? Executing at Sun Sep 18 18:13:25 2005
? Running on Virtual CPU - Family 6 - Model: 8 - MMX
? Selected normal code path.
? CRM32Pro successfully initiated.
? Test FillRect background - Number of sprites: N/A - Sprite: N/A
? 5 seconds of benchmarking
? 1298 total frames rendered
? 216.19 frames per second
? Selected normal code path.
? 800x600x16bits
? Screen is in system memory
? Sprite is in system memory
? Background is in System Memory
? Test 1.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 32
? 5 seconds of benchmarking - 1592 total frames rendered
? 265.29 frames per second
? Test 1.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 64
? 5 seconds of benchmarking - 1453 total frames rendered
? 242.05 frames per second
? Test 1.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 128
? 5 seconds of benchmarking - 1117 total frames rendered
? 186.07 frames per second
? Test 1.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 256
? 5 seconds of benchmarking - 726 total frames rendered
? 121.00 frames per second
? Test 1.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 512
? 5 seconds of benchmarking - 301 total frames rendered
? 50.02 frames per second
? Test 1.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 1600
? 5 seconds of benchmarking - 1026 total frames rendered
? 171.00 frames per second
? Selected 'MMX-I' optimized code path.
? 800x600x16bits
? Screen is in system memory
? Sprite is in system memory
? Background is in System Memory
? Test 2.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 32
? 5 seconds of benchmarking - 1486 total frames rendered
? 247.50 frames per second
? Test 2.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 64
? 5 seconds of benchmarking - 1341 total frames rendered
? 223.39 frames per second
? Test 2.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 128
? 5 seconds of benchmarking - 1032 total frames rendered
? 171.91 frames per second
? Test 2.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 256
? 5 seconds of benchmarking - 608 total frames rendered
? 101.20 frames per second
? Test 2.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 512
? 5 seconds of benchmarking - 210 total frames rendered
? 34.94 frames per second
? Test 2.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 1600
? 5 seconds of benchmarking - 993 total frames rendered
? 165.33 frames per second
? Selected 'MMX-II' optimized code path.
? 800x600x16bits
? Screen is in system memory
? Sprite is in system memory
? Background is in System Memory
? Test 3.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 32
? 5 seconds of benchmarking - 1495 total frames rendered
? 249.13 frames per second
? Test 3.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 64
? 5 seconds of benchmarking - 1333 total frames rendered
? 222.02 frames per second
? Test 3.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 128
? 5 seconds of benchmarking - 1042 total frames rendered
? 173.58 frames per second
? Test 3.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 256
? 5 seconds of benchmarking - 592 total frames rendered
? 98.65 frames per second
? Test 3.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 512
? 5 seconds of benchmarking - 213 total frames rendered
? 35.39 frames per second
? Test 3.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 1600
? 5 seconds of benchmarking - 1031 total frames rendered
? 171.66 frames per second
? Selected 'MMX-III' optimized code path.
? 800x600x16bits
? Screen is in system memory
? Sprite is in system memory
? Background is in System Memory
? Test 4.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 32
? 5 seconds of benchmarking - 1508 total frames rendered
? 251.12 frames per second
? Test 4.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 64
? 5 seconds of benchmarking - 1355 total frames rendered
? 225.80 frames per second
? Test 4.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 128
? 5 seconds of benchmarking - 1062 total frames rendered
? 176.94 frames per second
? Test 4.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 256
? 5 seconds of benchmarking - 601 total frames rendered
? 100.17 frames per second
? Test 4.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 512
? 5 seconds of benchmarking - 207 total frames rendered
? 34.37 frames per second
? Test 4.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 1600
? 5 seconds of benchmarking - 1045 total frames rendered
? 174.05 frames per second
? Selected 'MMX-IV' optimized code path.
? 800x600x16bits
? Screen is in system memory
? Sprite is in system memory
? Background is in System Memory
+----------------------------------------------------------+
¦ CRM32Pro Win32 v4.61 (build 1039) ¦
¦ MegaStorm Systems (c) 2005 ¦
¦ http://www.megastormsystems.com ¦
+----------------------------------------------------------+
· TestSpeed v2.2
· Executing at Sun Sep 18 19:32:38 2005
· Running on INTEL processor - Pentium 4(Prescott+) - MMX - SSE
· Selected 'P4 Prescott+' optimized code path.
· CRM32Pro successfully initiated.
· Test FillRect background - Number of sprites: N/A - Sprite: N/A
· 5 seconds of benchmarking
· 2018 total frames rendered
· 336.33 frames per second
· Selected normal code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 1.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 5 seconds of benchmarking - 2980 total frames rendered
· 496.67 frames per second
· Test 1.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 5 seconds of benchmarking - 2676 total frames rendered
· 445.85 frames per second
· Test 1.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 5 seconds of benchmarking - 1912 total frames rendered
· 318.61 frames per second
· Test 1.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 5 seconds of benchmarking - 1118 total frames rendered
· 186.24 frames per second
· Test 1.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 5 seconds of benchmarking - 406 total frames rendered
· 67.55 frames per second
· Test 1.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 5 seconds of benchmarking - 1723 total frames rendered
· 287.17 frames per second
· Selected 'MMX-I' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 2.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 5 seconds of benchmarking - 2973 total frames rendered
· 495.50 frames per second
· Test 2.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 5 seconds of benchmarking - 2631 total frames rendered
· 438.43 frames per second
· Test 2.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 5 seconds of benchmarking - 1935 total frames rendered
· 322.50 frames per second
· Test 2.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 5 seconds of benchmarking - 1023 total frames rendered
· 170.44 frames per second
· Test 2.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 5 seconds of benchmarking - 341 total frames rendered
· 56.80 frames per second
· Test 2.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 5 seconds of benchmarking - 1737 total frames rendered
· 289.40 frames per second
· Selected 'MMX-II' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 3.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 5 seconds of benchmarking - 2979 total frames rendered
· 496.42 frames per second
· Test 3.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 5 seconds of benchmarking - 2630 total frames rendered
· 438.33 frames per second
· Test 3.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 5 seconds of benchmarking - 1932 total frames rendered
· 322.00 frames per second
· Test 3.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 5 seconds of benchmarking - 1029 total frames rendered
· 171.47 frames per second
· Test 3.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 5 seconds of benchmarking - 339 total frames rendered
· 56.42 frames per second
· Test 3.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 5 seconds of benchmarking - 1735 total frames rendered
· 289.17 frames per second
· Selected 'MMX-III' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 4.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 5 seconds of benchmarking - 2847 total frames rendered
· 474.50 frames per second
· Test 4.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 5 seconds of benchmarking - 2456 total frames rendered
· 409.33 frames per second
· Test 4.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 5 seconds of benchmarking - 1782 total frames rendered
· 297.00 frames per second
· Test 4.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 5 seconds of benchmarking - 934 total frames rendered
· 155.56 frames per second
· Test 4.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 5 seconds of benchmarking - 331 total frames rendered
· 55.13 frames per second
· Test 4.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 5 seconds of benchmarking - 2067 total frames rendered
· 344.39 frames per second
· Selected 'MMX-IV' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 5.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 5 seconds of benchmarking - 2852 total frames rendered
· 475.33 frames per second
· Test 5.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 5 seconds of benchmarking - 2454 total frames rendered
· 409.00 frames per second
· Test 5.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 5 seconds of benchmarking - 1779 total frames rendered
· 296.40 frames per second
· Test 5.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 5 seconds of benchmarking - 937 total frames rendered
· 156.01 frames per second
· Test 5.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 5 seconds of benchmarking - 342 total frames rendered
· 56.91 frames per second
· Test 5.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 5 seconds of benchmarking - 2063 total frames rendered
· 343.78 frames per second
· Selected 'MMX-V' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 6.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 5 seconds of benchmarking - 2978 total frames rendered
· 496.25 frames per second
· Test 6.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 5 seconds of benchmarking - 2629 total frames rendered
· 438.17 frames per second
· Test 6.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 5 seconds of benchmarking - 1930 total frames rendered
· 321.56 frames per second
· Test 6.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 5 seconds of benchmarking - 1013 total frames rendered
· 168.72 frames per second
· Test 6.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 5 seconds of benchmarking - 334 total frames rendered
· 55.52 frames per second
· Test 6.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 5 seconds of benchmarking - 1784 total frames rendered
· 297.23 frames per second
· Selected 'SSE-2' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 7.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 5 seconds of benchmarking - 2968 total frames rendered
· 494.58 frames per second
· Test 7.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 5 seconds of benchmarking - 2613 total frames rendered
· 435.43 frames per second
· Test 7.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 5 seconds of benchmarking - 1904 total frames rendered
· 317.33 frames per second
· Test 7.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 5 seconds of benchmarking - 985 total frames rendered
· 164.17 frames per second
· Test 7.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 5 seconds of benchmarking - 328 total frames rendered
· 54.61 frames per second
· Test 7.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 5 seconds of benchmarking - 1715 total frames rendered
· 285.69 frames per second
· Selected 'K7' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 8.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 5 seconds of benchmarking - 2831 total frames rendered
· 471.83 frames per second
· Test 8.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 5 seconds of benchmarking - 2451 total frames rendered
· 408.50 frames per second
· Test 8.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 5 seconds of benchmarking - 1816 total frames rendered
· 302.57 frames per second
· Test 8.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 5 seconds of benchmarking - 1063 total frames rendered
· 177.11 frames per second
· Test 8.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 5 seconds of benchmarking - 376 total frames rendered
· 62.62 frames per second
· Test 8.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 5 seconds of benchmarking - 2123 total frames rendered
· 353.83 frames per second
· CRM32Pro successfully closed.
Cita de: "josepzin"Esas mejorillas... lo mismo algun dia me inspiro(tu ya me has dado las ideas asi que... solo es aplicarlas) pero como es un simple ejemplo y los graficos son mios(se notara no? jaja) pues tampoco voy a darle mucha prioridad...Citary esto...a esto no le encuentro explicacion :blink: ... has probado poniendo modo hardware+doublebuff, hardware sin doublebuff y solo software? en todos te pasa lo mismo?? que tarjeta grafica tienes???Tengo una GeForce FX 5700. Lo que sucede es como si intentara usar un modo grafico con un barrido vertical mayor del que soporta el monitor (Philips 107E). Lo mismo me hacia el test de Sprites.
Citar+----------------------------------------------------------+
¦ CRM32Pro Win32 v4.61 (build 1039) ¦
¦ MegaStorm Systems © 2005 ¦
¦ http://www.megastormsystems.com ¦
+----------------------------------------------------------+
· TestSpeed v2.2
· Executing at Mon Sep 19 01:25:24 2005
· Running on AMD processor - AthlonXP (A) - MMX - SSE
· Selected 'Athlon' optimized code path.
· CRM32Pro successfully initiated.
· Test FillRect background - Number of sprites: N/A - Sprite: N/A
· 5 seconds of benchmarking
· 205 total frames rendered
· 34.08 frames per second
· Selected normal code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 1.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 5 seconds of benchmarking - 317 total frames rendered
· 52.81 frames per second
· Test 1.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 5 seconds of benchmarking - 333 total frames rendered
· 55.44 frames per second
· Test 1.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 5 seconds of benchmarking - 278 total frames rendered
· 46.30 frames per second
· Test 1.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 5 seconds of benchmarking - 159 total frames rendered
· 26.37 frames per second
· Test 1.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 5 seconds of benchmarking - 45 total frames rendered
· 7.33 frames per second
· Test 1.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 5 seconds of benchmarking - 253 total frames rendered
· 42.12 frames per second
· Selected 'MMX-I' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 2.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 5 seconds of benchmarking - 365 total frames rendered
· 60.80 frames per second
· Test 2.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 5 seconds of benchmarking - 337 total frames rendered
· 56.03 frames per second
· Test 2.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 5 seconds of benchmarking - 278 total frames rendered
· 46.25 frames per second
· Test 2.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 5 seconds of benchmarking - 164 total frames rendered
· 27.33 frames per second
· Test 2.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 5 seconds of benchmarking - 45 total frames rendered
· 7.43 frames per second
· Test 2.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 5 seconds of benchmarking - 263 total frames rendered
· 43.69 frames per second
· Selected 'MMX-II' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 3.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 5 seconds of benchmarking - 360 total frames rendered
· 59.88 frames per second
· Test 3.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 5 seconds of benchmarking - 332 total frames rendered
· 55.26 frames per second
· Test 3.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 5 seconds of benchmarking - 281 total frames rendered
· 46.78 frames per second
· Test 3.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 5 seconds of benchmarking - 166 total frames rendered
· 27.64 frames per second
· Test 3.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 5 seconds of benchmarking - 49 total frames rendered
· 7.86 frames per second
· Test 3.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 5 seconds of benchmarking - 260 total frames rendered
· 43.33 frames per second
· Selected 'MMX-III' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 4.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 5 seconds of benchmarking - 371 total frames rendered
· 61.76 frames per second
· Test 4.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 5 seconds of benchmarking - 363 total frames rendered
· 60.49 frames per second
· Test 4.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 5 seconds of benchmarking - 332 total frames rendered
· 55.20 frames per second
· Test 4.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 5 seconds of benchmarking - 267 total frames rendered
· 44.50 frames per second
· Test 4.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 5 seconds of benchmarking - 138 total frames rendered
· 22.86 frames per second
· Test 4.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 5 seconds of benchmarking - 289 total frames rendered
· 48.15 frames per second
· Selected 'MMX-IV' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 5.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 5 seconds of benchmarking - 373 total frames rendered
· 62.13 frames per second
· Test 5.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 5 seconds of benchmarking - 363 total frames rendered
· 60.42 frames per second
· Test 5.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 5 seconds of benchmarking - 337 total frames rendered
· 56.06 frames per second
· Test 5.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 5 seconds of benchmarking - 264 total frames rendered
· 43.99 frames per second
· Test 5.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 5 seconds of benchmarking - 143 total frames rendered
· 23.73 frames per second
· Test 5.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 5 seconds of benchmarking - 290 total frames rendered
· 48.25 frames per second
· Selected 'MMX-V' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 6.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 5 seconds of benchmarking - 357 total frames rendered
· 57.69 frames per second
· Test 6.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 5 seconds of benchmarking - 312 total frames rendered
· 51.90 frames per second
· Test 6.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 5 seconds of benchmarking - 215 total frames rendered
· 35.77 frames per second
· Test 6.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 5 seconds of benchmarking - 149 total frames rendered
· 24.75 frames per second
· Test 6.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 5 seconds of benchmarking - 45 total frames rendered
· 7.26 frames per second
· Test 6.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 5 seconds of benchmarking - 223 total frames rendered
· 37.17 frames per second
· Selected 'K7' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 8.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 5 seconds of benchmarking - 345 total frames rendered
· 57.43 frames per second
· Test 8.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 5 seconds of benchmarking - 305 total frames rendered
· 50.74 frames per second
· Test 8.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 5 seconds of benchmarking - 158 total frames rendered
· 26.32 frames per second
· Test 8.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 5 seconds of benchmarking - 111 total frames rendered
· 18.44 frames per second
· Test 8.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 5 seconds of benchmarking - 42 total frames rendered
· 6.70 frames per second
· Test 8.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 5 seconds of benchmarking - 244 total frames rendered
· 40.59 frames per second
· CRM32Pro successfully closed.
Citar+----------------------------------------------------------+
¦ CRM32Pro Win32 v4.6x (build 1030) ¦
¦ MegaStorm Systems © 2005 ¦
¦ http://www.megastormsystems.com ¦
+----------------------------------------------------------+
· TestSpeed v2.1
· Executing at Wed Sep 21 05:18:13 2005
· Running on AMD processor - Athlon64 - MMX - SSE
· Selected 'AthlonXP' optimized code path.
· CRM32Pro successfully initiated.
· Test FillRect background - Number of sprites: N/A - Sprite: N/A
· 5 seconds of benchmarking
· 1569 total frames rendered
· 261.37 frames per second
· Selected normal code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 1.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 2301 total frames rendered during 5 seconds
· 383.44 frames per second
· Test 1.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 1866 total frames rendered during 5 seconds
· 311.00 frames per second
· Test 1.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1398 total frames rendered during 5 seconds
· 232.96 frames per second
· Test 1.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 743 total frames rendered during 5 seconds
· 123.71 frames per second
· Test 1.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 206 total frames rendered during 5 seconds
· 34.15 frames per second
· Test 1.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1203 total frames rendered during 5 seconds
· 200.43 frames per second
· Selected 'K7 & K8' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 2.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 2321 total frames rendered during 5 seconds
· 386.77 frames per second
· Test 2.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 1963 total frames rendered during 5 seconds
· 327.11 frames per second
· Test 2.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1277 total frames rendered during 5 seconds
· 212.76 frames per second
· Test 2.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 685 total frames rendered during 5 seconds
· 114.09 frames per second
· Test 2.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 208 total frames rendered during 5 seconds
· 34.62 frames per second
· Test 2.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1483 total frames rendered during 5 seconds
· 247.17 frames per second
· Selected 'Pentium 3' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 3.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 2322 total frames rendered during 5 seconds
· 386.94 frames per second
· Test 3.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 1938 total frames rendered during 5 seconds
· 322.89 frames per second
· Test 3.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1295 total frames rendered during 5 seconds
· 215.80 frames per second
· Test 3.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 700 total frames rendered during 5 seconds
· 116.55 frames per second
· Test 3.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 211 total frames rendered during 5 seconds
· 35.13 frames per second
· Test 3.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1429 total frames rendered during 5 seconds
· 238.13 frames per second
· Selected 'MMX-I' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 4.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 2322 total frames rendered during 5 seconds
· 387.00 frames per second
· Test 4.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 2012 total frames rendered during 5 seconds
· 335.33 frames per second
· Test 4.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1341 total frames rendered during 5 seconds
· 223.50 frames per second
· Test 4.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 708 total frames rendered during 5 seconds
· 117.98 frames per second
· Test 4.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 218 total frames rendered during 5 seconds
· 36.21 frames per second
· Test 4.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1267 total frames rendered during 5 seconds
· 211.06 frames per second
· Selected 'MMX-II' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 5.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 2118 total frames rendered during 5 seconds
· 353.00 frames per second
· Test 5.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 1995 total frames rendered during 5 seconds
· 332.39 frames per second
· Test 5.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1395 total frames rendered during 5 seconds
· 232.38 frames per second
· Test 5.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 684 total frames rendered during 5 seconds
· 113.96 frames per second
· Test 5.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 221 total frames rendered during 5 seconds
· 36.83 frames per second
· Test 5.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1266 total frames rendered during 5 seconds
· 211.00 frames per second
· Selected 'MMX-III' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 6.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 2224 total frames rendered during 5 seconds
· 370.60 frames per second
· Test 6.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 2267 total frames rendered during 5 seconds
· 377.71 frames per second
· Test 6.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1772 total frames rendered during 5 seconds
· 295.28 frames per second
· Test 6.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 1018 total frames rendered during 5 seconds
· 169.55 frames per second
· Test 6.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 430 total frames rendered during 5 seconds
· 71.62 frames per second
· Test 6.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1601 total frames rendered during 5 seconds
· 266.79 frames per second
· Selected 'MMX-IV' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 7.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 2170 total frames rendered during 5 seconds
· 361.61 frames per second
· Test 7.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 2240 total frames rendered during 5 seconds
· 373.33 frames per second
· Test 7.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1834 total frames rendered during 5 seconds
· 305.62 frames per second
· Test 7.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 812 total frames rendered during 5 seconds
· 135.33 frames per second
· Test 7.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 308 total frames rendered during 5 seconds
· 51.24 frames per second
· Test 7.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1606 total frames rendered during 5 seconds
· 267.53 frames per second
· Selected 'MMX-V' optimized code path.
· 800x600x32bits
· Screen is in system memory
· Sprite is in system memory
· Background is in System Memory
· Test 8.1 - Number of sprites: 100 - Sprite: 16.bmp - Scanline: 64
· 2266 total frames rendered during 5 seconds
· 377.67 frames per second
· Test 8.2 - Number of sprites: 100 - Sprite: 32.bmp - Scanline: 128
· 1810 total frames rendered during 5 seconds
· 301.62 frames per second
· Test 8.3 - Number of sprites: 100 - Sprite: 64.bmp - Scanline: 256
· 1430 total frames rendered during 5 seconds
· 238.21 frames per second
· Test 8.4 - Number of sprites: 100 - Sprite: 128.bmp - Scanline: 512
· 667 total frames rendered during 5 seconds
· 111.06 frames per second
· Test 8.5 - Number of sprites: 100 - Sprite: 256.bmp - Scanline: 1024
· 186 total frames rendered during 5 seconds
· 30.87 frames per second
· Test 8.6 - Number of sprites: 100 - Sprite: BlitSurf - Scanline: 3200
· 1319 total frames rendered during 5 seconds
· 219.80 frames per second
· CRM32Pro successfully closed.