Foros - Stratos

Proyectos => Jad Engine => Mensaje iniciado por: haraxx en 13 de Marzo de 2006, 12:30:35 PM

Título: Outdoor And Higmaps
Publicado por: haraxx en 13 de Marzo de 2006, 12:30:35 PM
 hmmm 2 questions,

give it or is plan a Outdoor system?

give it or is plan a Highmap system?

sry - if the questions was answer in a other post.
i have use the search and nothing find.

mfg
haraxx
Título: Outdoor And Higmaps
Publicado por: Haddd en 13 de Marzo de 2006, 12:36:11 PM
 Yes, we are working now on portals and when finished, on outdoor scenes

Well, about terrains, we are not worked on it yet, and you know there is a lot of work on it...Be patient...

Título: Outdoor And Higmaps
Publicado por: haraxx en 13 de Marzo de 2006, 09:37:39 PM
 can i convert a vertex array to your meshObjects and how?
if yes - then i can use @ the moment my old mdx system .

:)

nice day
haraxx :)
Título: Outdoor And Higmaps
Publicado por: Haddd en 13 de Marzo de 2006, 09:45:29 PM
 of course, you can, here is the static method for create a 3d text:


 public static HMesh CreateText3D(System.Drawing.Font fuente, string text, float extrude)
 {
  Mesh temp = null;
  temp = Mesh.TextFromFont(Haddd.Video.Device, fuente, text, 0.001f, extrude);

  HMesh mesh = Haddd.Video.Meshes.Create();
// Force a texture coord
  using (temp)
  {
   mesh.DXResource = temp.Clone(temp.Options.Value, temp.VertexFormat | VertexFormats.Texture1, Haddd.Video.Device);
  }

  return mesh;

 }


Here is an example, using Vertex and Index Buffers

  Mesh temp = new Mesh(NIndices / 3, n, MeshFlags.Managed, CustomVertex.PositionTextured.Format, Haddd.Video.Device);

  HMesh mesh = Haddd.Video.Meshes.Create();

  mesh.DXResource = temp;

  temp.SetVertexBufferData(v, LockFlags.None);

  i = new short[NIndices];

  Array.Copy(indices, i, NIndices);

  temp.SetIndexBufferData(i, LockFlags.None);

  return mesh;


As you can see, the engine only needs a DX Mesh. You must call Optimize and TransformToLocal methods to set the internal vars after you create the mesh, and that's all.
Título: Outdoor And Higmaps
Publicado por: haraxx en 13 de Marzo de 2006, 09:54:54 PM
 hmm - i test it :)

for the first it make a easy look.

edit:

ahhhh - cool :) this is it :)