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#1
General / Exportador De Max A .x
03 de Enero de 2006, 01:15:55 PM
 Yo uso el 3D Exploration.
Espero que te valga.
Te pongo las caracteristicas que vienen en el "readme.txt" del programa.


3D Import:
3ds    3D Studio Binary    animation
prj     3D Studio Project     animation
asc    3D Studio ASCII    
cob    Caligari objects    binary and ASCII
scn    Caligari scenes    binary and ASCII/animation
lwo,lw    LightWave object / LightWave layered object/
LightWave 6.0 object    LightWave object+UV files supported
lws    LightWave scene    animation
obj    Alias WaveFront objects    
objf    Stripe objf file format    
off    Object file format    
geo    AOFF File Format    
raw    RAW File Format    
rax    RAX File Format    
x    Direct X    binary and ASCII/animation
wrl    Virtual Reality Markup Language VRML 1.0, VRML 2.0    ASCII only
c4d    Cinema 4D    version 6.0 not supported
3dm,3dmf    3D Metafile    binary only
iob    Imagine    
dxf,dxb    AutoCAD DXF    
stl    StereoLitho    
3dm    Rhinoceros    All NURBS and MESH objects
pro    Power Render    
mts    Metastream file    version 1.0 only
flt    OpenFlight Scene Description Database    Multigen API DLL's not required
ase    3D Studio MAX ASCII Scene Export    animation
dwg    AutoCAD DWG    2000 not supported
ndo    Nendo v1.0/v1.1    
mdl    Quake I model    
md2    Quake II model    animation
md3    Quake III model    
mdl    Half Life model    animation
xsi    SOFTIMAGE XSI    animation
spx    SPX file format    
peo/geo    Homeworld geometry    with LiF textures
map    Quake map files    textures are not supported yet
iv    Open Inventor files    ASCII only, partially support
iso    ISO G Code    
mtx/mtz    Viewpoint media    
max    3D Studio MAX scene    3D Studio MAX required



3D Import Notes:

Other formats
Please let us know of other formats you would like supported by 3D Exploration.
The following are skipped in all formats:
The vertex and face normals - normals are calculated automatically.
The vertex and face colors.



Textures and 2d Import:
bmp    Windows Bitmap    Windows and OS/2. 1/8/16/24/32 bpp. RLE and uncompressed
gif    Graphics Interchange Format    
jpg    JPEG JFIF    
png    Portable Network Graphics    All sub-types supported
tiff    Tag Image File Format    
tga    Targa TGA    All sub-types supported
pcx    ZSoft Publisher's Paintbrush    
ppm    PPM Image    
cel    Autodesk CEL file    
iff    EA/Amiga Interchange File Format    1-24 bpp
rgb    SGI Image Format    8-32 bpp; no colormaps. RLE or uncompressed
fli,flc    Autodesk FLI/FLC file    First frame only
pic    SOFTIMAGE pic    
psd    Photoshop document    
tim    Playstation TIM picture    



Export:
asc    3D Studio ASCII    
cob    Caligari objects    binary and ASCII, With animation
obj    Alias WaveFront objects    With animation
off    Object file format    
raw    RAW File Format    
dxf    AutoCAD DXF    
stl    StereoLitho    binary and ASCII
x    Direct X    With animation
cpp    Open GL cpp code    APP, Gen list, arrays
bmp    Windows Bitmap    
jpg    JPEG JFIF    
ppm    PPM Image    
lwo    Lightwave 6.0 / Lightwave 5.6 +.uv files    
3ds    3D Studio Binary    With animation
wrl    VRML 2.0    
xsi    SOFTIMAGE XSI    With animation
w3d    Shockwave 3D file    
max    3D Studio MAX scene    3D Studio MAX required
mtx/mtz    Viewpoint media    
html    Viewpoint media published    



Archives:
zip    ZIP archive    
rar    RAR archive    



Open GL and Hardware Acceleration
3D Exploration works with 3D graphics cards that support hardware Open GL acceleration. To take advantage of this feature, select Open GL from the Render, API submenu. The speed of 3D acceleration is 3 to 5 times faster compared with 3D Exploration on an identical 3D card without acceleration.



Why do you need to register your copy of 3D Exploration?
3D Exploration is trialware and as such you must register the program to continue using all the features it has to offer after the end of the 30-day trial period. The registration fee will vary depending on the license you purchase. Registered users will receive information about the latest version of the program via e-mail. By registering your copy of 3D Exploration you help support the development of future versions of 3D Exploration. Also, as a registered user, any problems that might arise in your use of 3D Exploration will be given the highest priority by our technical team.

There is no functional difference between the evaluation and the registered (licensed) versions of 3D Exploration. All features of the licensed versions are available to be used in the evaluation version during the 30-day period. At the end of the 30-day evaluation period the following features will be disabled in the trial version:

   * Batch Conversion and all Exports
   * Render to file
   * Animation export
   * Raytrace rendering

What licences are available for purchase?

There are two licences available for 3D Exploration. They are the Discovery Edition license and the Enterprise Edition license. For more information go to: http://www.righthemisphere.com/3dexploration/

Product History

Version 1.81

   * MTX/MTX  (Viewpoint media) import added
   * Some minor bugs fixed



Version 1.8

   * W3D (Shockwave 3D file) export plugin added
   * MTX (Viewpoint media) export plugin added
   * HTML  publish plugin added (based on Viewpoint media)
   * 3D Models Web Search tool added (content provided by Turbo Squid)
   * Some minor bugs fixed



Version 1.7

   * Added recursive search of texture folders

Fixes:

   * .flt read faces when LOD parent of faces
   * Read huge LWO 6.0 files



Version 1.6.0

   * Export animation to trueSpace COB added.
   * LOD export from .flt to vrml added
   * Export objects with negative scale - Fixed
   * New options in picture batch conversion
   * Many fixes in animation export

Version 1.5.5

   * Export animation to 3DS added.
   * Many other changes and fixes
   * BUMP,OPACITY, REFLECTION, REFRACTION, SPECULAR, AMBIENT, EMISSION, SPECULARLEVEL, GLOSSINESS maps added.

Version 1.5.3

   * Windows 2000 bugs are fixed: Refresh Folder, Render to AVI.
   * LightWave import: added .uv files version 2.17
   * LightWave Export/Import: discontinuous UVs in LWO 6.5 now supported
   * Export to LightWave 5.6  + .uv added
   * descript.ion - now supported
   * Windows system icons are used for all not supported formats
   * Picture viewer: bilinear filtering added
   * New obj export filter
   * Demonstration of functionality of Enterprise license added.
   * "Save Frames" command added

Version 1.5.1

   * Lineart TIFF Import fixed
   * Fixed Bad parity problem in 3DS Export
   * VRML 2.0 Export added
   * XSI Export added
   * RAR support added
   * Merge option added
   * Lights OFF - bug fixed
   * ASE import fixed

Version 1.5

   * Changes in user interface
   * Many other changes and fixes
   * More shell integration

Version 1.4.80 BETA

   * Multiselection now supported

   * LightWave import now support .uv files
   * Open Inventor .iv files added

   * Fixed bugs in OBJ,LWO,trueSpace export and in HalfLife,LWS import
   * New animation TrackBar
   * Added export of DSW/DSP files in Open GL Cpp export and other changes in CPP export
   * LWO import - generating texture coordinates without subdividing object by surface now supported
   * ZIP - passwords support added
   * Render to AVI and render to image sequence

Version 1.4 BETA

   * New geometry pipeline supports:
     - Camera animation
     - Usage of scene cameras
     - Walk trough 3D scene
     - Perspective correction texture mapping
   * AutoCAD DXF:
     - New import options (Object creation methods: by block, split objects by layer, material creation methods: by block, by layer ...)
     - New export options (export by block & by layers: by material and by objects)
     - Text entities support
   * Image viewer
     - Zoom to fit, shrink to fit functions added
     - Significantly increased image displaying speed.
   * Materials editing capability added: edit,create,apply,delete material.
   * Import of trueSpace animation added.
   * Additional Open GL options.
   * ZIP support added.
   * Quake MAP files added (textures are not supported yet)

Version 1.3.05 BETA

   * Cameras & Lights support added
   * 3DS Export
   * LWO Import - significantly increased loading speed, up to 3 times
   * LWO 6.0 Import/Export added
   * LWS Import added
   * AA Z Buffer, Raytraced rendering added
   * "Glossiness" and "Specular Level" now supported
   * Added detection of non flatness quadrangles (trueSpace, WaveFront files...)
   * VRML 1.0/2.0 several bug fixes
   * Open GL CPP export : Fixed normals export, textures now supports in display lists, GL_SHININESS - now supported in material definition, documentation added
   * Homeworld geometry export added
   * PhotoShop import added

Version 1.2.54

   * 3DS import , added: support of instances, detecting of Bad Parity problem within 3D Studio files
   * Cinema 4D - the local matrixes now are processed correctly
   * Homeworld geometry import added

Version 1.2.50

   * Batch conversion added
   * Camera customization added
   * LW textures support added and many fixes in LW import
   * Select object by name added
   * Fixes in obj, cob export
   * Minor changes and fixes

Version 1.2.11

   * SPX file format import added
   * Alternate Open GL rendering added
   * Minor changes in Open GL cpp export filter
   * Background image added

Version 1.2.03

   * Softimage XSI, Softimage PIC import added
   * Beta version of "Geometry Inspector" added
   * Minor changes in JPEG, NENDO and DWG import filters
   * LightWave 3d layered object and MetaNURBS™ patches now supported

Version 1.2

   * Completely rewritten DXF Import converter. Now support ASCII and binary dxf
   * DWG import added
   * Nendo v1.0/v1.1 import added
   * Direct X import rewritten. Now with animation support
   * [Ctrl]+Mouse Click - command added
   * Direct X export - top frame feature added
   * New feature: Transformation before saving
   * Many other minor changes and fixes.

Version 1.2 (BETA 2)

   * Several bugs fixed
   * Stripe OBJF file import added
   * Rhino notes support added
   * Auto hide alpha channel button added

Version 1.2 (BETA)

   * Open GL cpp code export significantly improved ( Now with textures and materials export)
   * Direct X export added
   * Rhinoceros Layers support added
   * ASE import added
   * OpenFlight import added (while not available)
   * Windows help changed to HTML help
   * New registration code required
   * Auto reload textures feature added
   * View R,G,B and Alpha channels for bitmaps
   * More thumbnails options added
   * FullScreen mode - auto show/hide objects list added
   * Command line options added and view mode added
   * TrueSpace export - rescale option added
   * WaveFront export - normals export added
   * Always on top option added
   * World / Screen coordinate system switch added (for scene rotation only)
   * Cinema4D - texture coordinates import added
   * Many other minor changes and fixes

Version 1.11.6 (BETA)

   * Rhinoceros Import improved (Mesh import fixed , NURBS tessellation accelerated up to 2 times, some minor changes.)
   * 2D Image viewing improved

Version 1.11.5 (BETA)

   * Rhinoceros Import added
   * RGB Import added
   * Power Render (*.PRO) import added

Version 1.11 (BETA)

   * METASTREAM Import added
   * THUMBNAILS for 2D files now works
   * Changes in material(MAP) dialog

Version 1.10

   * VRML and Quake 3 Import added
   * Open GL cpp code export added
   * List of external files ( textures, inline files ...)
   * Windows Explorer context file menu
   * Drag from 3D Exploration
   * Many bugs fixed

Copyrights
3D Exploration Copyright © 2001 by Right Hemisphere, Inc.

Portions of this software are based in part on the work of the Independent JPEG Group.

This software uses the PolyBoolean library
© 1998-1999 Michael Leonov (http://members.xoom.com/msleonov/pb.html)

Rhinoceros Import Module based on Rhino IO toolkit
Rhino IO toolkit Copyright © 1993-1998 Robert McNeel & Associates. All rights reserved.
Rhinoceros is a registered trademark of Robert McNeel & Assoicates.

MetaStream Import Module based on MetaStream IO FILE SDK
Portions Copyright c Intel Corporation (1998,1999).
Portions Copyright c MetaCreations Corporation (1998,1999).
MetaStream is a trademark of MetaCreations Corp.



Latest Versions
For the latest versions of 3D Exploration visit:

www:   http://www.righthemisphere.com/3dexploration/
#2
General / Condiciones De Trabajo En Ea
17 de Noviembre de 2004, 05:12:09 PM
 Bueno. Voy aponer mi granito de arena en este post.
Jond dices que vas a cambiar despues de 7 años.
Pues por lo que más quieras no te dediques a la informatica... jejeje.  ;)
Yo llevo 10 años como técnico informático. De hecho trabajo para IBM y aunque tenga mucho nombre los sueldos que cobramos yo y mis compañero es para hecharse a llorar. Vamos que cobramos un poco más que el mozo de almacen. Ninguno de nosotros pasamos de los 2400000. Ademas con sus horas extras NO pagadas y diciendonos todos los días que no hay dinero para subirnos el sueldo ni hay posibilidades de promoción.
Vamos que te unden en la miseria.
Yo tambien quiero cambiar, despues de 10 años. Por eso hice un master en diseño...... pero......  Está igual que mi trabajo?
Pues nada. Tendré que pensarmelo mucho.
Lo mejor creo que será dedicarse a la fruta.
Que una pera está mala?. Se cambia y punto.
Que la señora se mosquea porque no han llegado las cerezas que encargó?. Pues que se marche a otra fruteria.
Pero estaremos más tranquilos y cobraremos más.

Bueno despues de desahogarme un poco ;) he de decir que en todos los sitios es igual. E smuy dificil encontrar un trabajo que te guste, que te paguen bien y te traten mejor......... existe.... gigolo !!   :P






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