Stratos: Punto de Encuentro de Desarrolladores

¡Bienvenido a Stratos!

Acceder

Foros





Menu

Mostrar Mensajes

Esta sección te permite ver todos los posts escritos por este usuario. Ten en cuenta que sólo puedes ver los posts escritos en zonas a las que tienes acceso en este momento.

Mostrar Mensajes Menu

Mensajes - auron

#1
Jad Engine / Shadow Glitches
23 de Febrero de 2006, 06:42:49 PM
 I was just testin out the extrusion constant.. :D Cos the shadows tended not to reach certain points if it was too far off. Infinite planes would be nice. :D
#2
Jad Engine / Shadow Glitches
23 de Febrero de 2006, 08:58:57 AM
 Sent. :D
#3
Jad Engine / Shadow Glitches
21 de Febrero de 2006, 12:43:47 PM
 Sorry I took so long... :( I'll send it to you right away... What email addy you want me to send it to?
#4
Jad Engine / Does Haddd Supports Skeletal Animated Models?
16 de Febrero de 2006, 02:26:35 AM
 Wow that's excellent.. (ole)
I hope to see some major improvements soon!
Haddd looks to be really promising! :D
#5
Jad Engine / Does Haddd Supports Skeletal Animated Models?
15 de Febrero de 2006, 07:47:59 PM
 I think it's mainly to do with the Tools namespace.
Why not build it directly into the main Haddd class?
So instead of importing a mesh using HImport.Haddd.Load,
make it Haddd.Scene.MeshObjects.Load?
or Haddd.Import.Load?
#6
Jad Engine / Does Haddd Supports Skeletal Animated Models?
15 de Febrero de 2006, 07:27:06 PM
 Another thing I realised about the engine while playing with it.
It's rather disorganised... It could do with some reorganisation.. :P
#7
Jad Engine / Does Haddd Supports Skeletal Animated Models?
15 de Febrero de 2006, 07:15:00 PM
 I'm waiting for the animation module to be released. :D
In the meantime I'm doing some 3d modelling.
Haha that's why you haven't heard from me in a while Haddd.
#8
Jad Engine / Material And .hadddd Scripts
08 de Febrero de 2006, 01:38:34 PM
 Gracias :D
#9
Jad Engine / Material And .hadddd Scripts
07 de Febrero de 2006, 07:36:28 PM
 By the way Berserker,
Can you release some documentation on the scripting commands?
List what kinda options are available...
#10
Jad Engine / Material And .hadddd Scripts
07 de Febrero de 2006, 06:17:39 PM
 Mucho Gracias! :D
#11
Jad Engine / Material And .hadddd Scripts
07 de Febrero de 2006, 03:53:24 PM
 Hi berserker,
What's the variable to set in my material script that adjusts the U and V tiling?

material "terrain" {

layer "layer0" {
 map diffuse {
  mapChannel 0
  amount 1
  u_tile 10
  v_tile 10
  color  ( 0.690196 0.690196 0.690196 1.0 )
  fileName "grass"
 }

 map specular {
  color ( 0.1 0.1 0.1 0.1 )
  power 50.0
 }
}
}


I can't seem to get this to work right.
#12
Jad Engine / Material And .hadddd Scripts
07 de Febrero de 2006, 05:24:25 AM
 Wow that's some pretty damn powerful stuff...
Haha.. The material scripts rule! :D

Thanks berserker! (ole)
#13
Jad Engine / Material And .hadddd Scripts
07 de Febrero de 2006, 03:39:26 AM
 Hey guys,

Do you think it would be better seperate the material portion of the .haddd files into a seperate material file? Maybe a .material file? That way it would be easier for someone to load the same mesh but with different textures using external files. Of course it would mean there would have to be an extra line of code to specify the material file... But shouldn't be that much trouble if you just put it as Mesh.LoadMaterial(string) right? :D

Another thing is, at the moment, we're creating a material array whenever we want to assign a material to a mesh right? Would it be a better idea to make it a list instead and have users create a single material and add it to the mesh.

Maybe something like this:
HMaterial material = new HMaterial;
HMaterialLayer layer = new HMaterialLayer();
material.AddLayer( layer );
sphere.AddMaterial(material);


That way we can keep adding materials to it without having to worry about reconstructing the array.
Is this feasible or does it cause performance issues?
#14
Jad Engine / Shadow Glitches
06 de Febrero de 2006, 06:23:03 PM
 Thanks a bunch Vicente... :D

That's encouraging.. I'm gonna try to model some stuff and put it in the game...

I'll need some ragdoll templates too so i'll try my hand at that when I get confident enough.
#15
Jad Engine / Shadow Glitches
06 de Febrero de 2006, 06:06:33 PM
 Thanks! :D Expect more though! B)

Oh yeah, you think the angle wrapping is a good idea Haddd?
Bringing it down to 0 to PI.





Stratos es un servicio gratuito, cuyos costes se cubren en parte con la publicidad.
Por favor, desactiva el bloqueador de anuncios en esta web para ayudar a que siga adelante.
Muchísimas gracias.