Stratos: Punto de Encuentro de Desarrolladores

¡Bienvenido a Stratos!

Acceder

Foros





Menu

Mostrar Mensajes

Esta sección te permite ver todos los posts escritos por este usuario. Ten en cuenta que sólo puedes ver los posts escritos en zonas a las que tienes acceso en este momento.

Mostrar Mensajes Menu

Mensajes - enablerbr

#1
Jad Engine / 1024*1024 Texture Sizes Supported?
06 de Marzo de 2006, 10:16:36 PM
 i was just checking. i didn't know if your engine would have a performance issue cause of your choice of exmples.
#2
Jad Engine / Source Code For The Viewer Please?
06 de Marzo de 2006, 10:15:20 PM
 i'm still new to c#. so all code looks messy to me at this time. :)

i also plan to use this book mentioned on zbuffer website. to help me along the way.

Game Engine Toolset Development by Graham Wihlidal.
#3
Jad Engine / 1024*1024 Texture Sizes Supported?
06 de Marzo de 2006, 12:51:35 PM
 i wondered how well this engine handles 1024*1024 texture sizes. i noticed the example textures are either 256*256 or 512*512.
#4
Jad Engine / Source Code For The Viewer Please?
06 de Marzo de 2006, 12:47:25 PM
 i wondered if in the next release of the engine. if you could include the source code for the viewer app. this way i can can get an idea about making a world editor. also would you be able to give an example of a mutli-view app (like 3 pannels etc)?
#5
Jad Engine / Unable To Get Haddd Viewer To Work For Me.
21 de Febrero de 2006, 03:01:49 PM
 ahh!

well i'll use the converter for now. as i've no idea how to make a maya expoter. :)

this dx problem also means i'll have a little trouble using 3D World Studio for creating my world maps.

btw. thanks for the quick replies.
#6
Jad Engine / Unable To Get Haddd Viewer To Work For Me.
21 de Febrero de 2006, 02:30:45 PM
 me again. i changed maya so each unit equals a meter. i created a rectangle x=0.800, y=2.000, z=0.800. which would equal 0.8 m, 2.0 m, 0.8 m. i then froze transform and uv'd then applied texture. then exported to .x file. yet it still seems to big for the viewer.
when i scale to 0.0100 in the converter. it's viewable but that suggests it's no longer 2meters high.
#7
Jad Engine / Unable To Get Haddd Viewer To Work For Me.
21 de Febrero de 2006, 01:20:58 PM
 doh i forgot the scale with haddd. i'll change my scale in maya. thanks again. sorry for being such a newbie to this.
#8
Jad Engine / Unable To Get Haddd Viewer To Work For Me.
21 de Febrero de 2006, 01:10:03 PM
 ok. i tried that character_model.x file i sent you with the viewer. it loads fine but i see nothing in the viewer window. any ideas whats wrong?
#9
Jad Engine / Unable To Get Haddd Viewer To Work For Me.
21 de Febrero de 2006, 12:47:21 PM
 thanks i didn't think of that. :)
#10
Jad Engine / Fallo Al Ejecutar Los Tutoriales
21 de Febrero de 2006, 12:40:41 PM
 i get the same message with all the tutorials. when i hit escape key to exit the .exe files.

did a translation with google. just in case.

consigo el mismo mensaje con todas las clases particulares cuando golpeo tecla de escape para salir de los archivos del exe.
#11
Jad Engine / Unable To Get Haddd Viewer To Work For Me.
21 de Febrero de 2006, 12:22:21 PM
 sofar i've tried putting .x file and textures in same bin folder as viewer with no luck. tried same again but with .haddd converted file with no luck. tried the viewer and loading .x and .haddd files from their orginal location with no luck.

so wondered whats the magic trick to geting the viewer app to work?





Stratos es un servicio gratuito, cuyos costes se cubren en parte con la publicidad.
Por favor, desactiva el bloqueador de anuncios en esta web para ayudar a que siga adelante.
Muchísimas gracias.