hi,
i've been programming with various C# (Axiom, Purple#, Irrlicht.NET) engines, but none of them have a physics wrapper. I've wrapped the Newton Dynamics Engine already eralier but had problems with interop and it crashed serveral times for no reason. (c++ verison worked).
so my question is:
is haddd stable and performat enough to write a FPS game ?
is newton working proberly ? ( did anyone complain ? )
greetz mauzi
i've been programming with various C# (Axiom, Purple#, Irrlicht.NET) engines, but none of them have a physics wrapper. I've wrapped the Newton Dynamics Engine already eralier but had problems with interop and it crashed serveral times for no reason. (c++ verison worked).
so my question is:
is haddd stable and performat enough to write a FPS game ?
is newton working proberly ? ( did anyone complain ? )
greetz mauzi