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Mensajes - Mikenoworth

#1
CRM32Pro / Hello Again
06 de Abril de 2011, 03:37:35 AM
 Hows it going? I haven't been on here for awhile.

But I still check in from time to time.

I'm still using CRM32Pro, it really gets the job done when you wanna make an SDL game.

I think I'll change my name on here, if I can. I don't like it anymore. :P

Anyway. Azazel, maybe update website with a "Hey I'm still alive." post :)

I know we all have lives outside our personal projects.

So peace out.
#2
CRM32Pro / IButton->GetState() On Right-Click Bug??
12 de Noviembre de 2007, 03:54:52 AM
Thank you!
#3
CRM32Pro / IButton->GetState() On Right-Click Bug??
11 de Noviembre de 2007, 10:09:20 PM
Nope, no other behavior needed. I Just need to know what mouse buttons are being used on the gui button.

Even tho it's minor doing so would really improve your buttons interface :) Plus I would love it.

Thanks!
#4
CRM32Pro / Problemas con las linked list
11 de Noviembre de 2007, 06:35:24 AM
Maybe it's a bad compiler optimization that is setting off  the crash ??
#5
CRM32Pro / IButton->GetState() On Right-Click Bug??
10 de Noviembre de 2007, 11:17:58 PM
Hope you can get it soon :) My dev. is halted on the map editor.
#6
CRM32Pro / IButton->GetState() On Right-Click Bug??
02 de Noviembre de 2007, 04:55:26 AM
ok :)
#7
CRM32Pro / IButton->GetState() On Right-Click Bug??
29 de Octubre de 2007, 06:03:05 AM
IButton->GetState((SOME_INPUT_BOX)) returns an invalid state when you right-click on an input box.

I am removing the load and save buttons in the map editor to save visual space, so I decided to use a left-click & right-click mouse interface on the input boxes but when you right click on the input boxes IButton->GetState whines that the state is invalid and forces it to 1 instead of returning the invalid state.

Looks to me like you planned on implementing a state for right-clicks but forgot about it ???

Anywho it would be sweet if you could patch this - I almost require this without doing a buttload more work re-implementing save and load buttons. :)

P.S. I didn't check for buttons, but they may also return invalid states for right-clicks. Im sure you will know the answer to that as well.
#8
CRM32Pro / MapEditor v1.6 - SetupProject v1.0 - SpacePong v2.0
25 de Octubre de 2007, 01:41:09 AM
:lol:
#9
CRM32Pro / CRM32Pro complient Map Editor v1.6!!
24 de Octubre de 2007, 05:48:42 AM
Sweet! I would love to work that in with the map format!
#10
CRM32Pro / MapEditor v1.6 - SetupProject v1.0 - SpacePong v2.0
24 de Octubre de 2007, 03:38:33 AM
I don't speak spanish so I'm using babelfish but I'd just like to say..

infórme me cualesquiera problemas o petición de MapEditor
¡Gracias todos y gracias CRM32Pro! (and Azazel!)  

I tried.  :lol:
#11
CRM32Pro / CRM32Pro complient Map Editor v1.6!!
23 de Octubre de 2007, 03:34:37 AM
I have finally released a stable version of my Map Editor that has some cool new features like Layer support!

Lots of thanks to Azazael for patience and motivation!

Latest changes: (v1.6 only)

 v1.6:
   10/22/07 - So many code changes!!
      - Moved map code to a Map Window Module for handling map editting, loading,
      saving, etc. Look at Map.h & Map.cpp for the map format & etc.
      - Added Tileset Window Module for the Tileset picking menu that is shown.
      - Added a resource module that contains all of the resources used by the map
      editor, as well as a resource loader function that initially loads all
      of the resources used by the map editor.
      - Fixed Prev / Next layer buttons. They now use the IButton Interface.
      - Rearranged the info window so now it is always shown and visually takes up
      less room.
      - Removed the MapManager namespace. It was pointless. :)
      - Changed the Map::XOffset and YOffset from floats to ints. This makes all
      previous maps made with the editor non-compatible.
      - The entire map editor now uses one Input Module for keyboard & mouse input
      instead of using all of the various sdl/crm32pro input methods which had
      thrown any kind of input standard out the window.
      - Created a Main Window Module which renders/performs logic for elements of the
      editor that don't fit into any other module. This clears up alot of code.
      - Removed some redundant and performance hitting rectangle drawing that was
      being done twice behind the Tileset Palette.



I hope you don't mind me posting this here. :)
#12
CRM32Pro / I am alive
19 de Octubre de 2007, 12:25:13 AM
Hm I think my game project I had is D. E. D. dead.  8)  But I will continue development on the map editor and keep it up to date until my imagination wanders off in another direction.

As you must have been able to tell the map editor code needs alot of cleaning up still. I am working on it and hopefully the source will be easier for other programmers to understand in good time. The Map Class Module is clean and easy to read, which is all you really need if you use the map editor.

Of course I would love it to support your scroll engine with 100% compatibility so I'll do my best to keep up with that as well.

As always report to me any bugs/issues that crop up from 4.99 so I can squash them quickly. Email would be the quickest route.

Good programming!
#13
CRM32Pro / I am alive
05 de Octubre de 2007, 11:29:12 PM
I sent you an update of the Map Editor. Layers are now supported.
#14
CRM32Pro / I am alive
21 de Septiembre de 2007, 04:25:41 AM
Ahh! Life caught up with me! But I am back and hopefully I can contribute again! I will have alot of updating and fixing of my system (upgraded, woot!) but in no time at all I will be back working with crm32pro!!!

Sorry for the lost time and lost support of the map editor, azazel.
#15
CRM32Pro / Inquiry on Text Input progress..
08 de Marzo de 2007, 07:21:24 AM
Thanks for the reply!

   I don't need the internal structs.





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