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Mensajes - plonkman

#16
Jad Engine / Futuro De Haddd / Haddd Future
16 de Mayo de 2006, 03:47:25 PM
 Ok mate sounds promising.

BTW I come from Scotland.  (ole)  
#17
Jad Engine / Futuro De Haddd / Haddd Future
16 de Mayo de 2006, 02:44:49 PM
 Hi, me again. :ph34r:

Will the website be killed off with haddd?

Tony.
#18
Jad Engine / Futuro De Haddd / Haddd Future
16 de Mayo de 2006, 02:29:03 PM
 Sad news, but I don`t mind helping out here. Whether it be fixing bugs and or adding new features.

I`ve just found HADDD and it`s just what I`m looking for.

I`m pretty sure I can find some time to help.

I`ve been a programmer in the games industry for about 16-17 years and know my way around DX etc. Although only C# for about a year.

Hope this helps. :)

P.s. I`ve also had experience with exporters for various versions of 3DSMax.
#19
Jad Engine / Super Stuff.
16 de Mayo de 2006, 11:55:45 AM
 No problem.

CitarNo idea about using XNA yet, but I think it´ll be a long time since it becomes stable for production

Yeah it might be a while, looks pretty good though... Shame that MDX2.0 has effectively been stopped while this XNA stuff is coming though.

Cheers,

Tony.
#20
Jad Engine / Super Stuff.
16 de Mayo de 2006, 09:48:26 AM
 Sure mate! It`s just a simple wrapper for the XInput dll.

It`s here...

XInput Wrapper

Cheers,

Tony.

P.s. Are you guys planning on using XNA when it becomes stable?
#21
Jad Engine / Super Stuff.
15 de Mayo de 2006, 11:36:11 PM
 Just picked up the engine, and it`s superb! Great work. By far one of the most impressive I`ve seen so far.

I`ve already included the (MDX info) XInput wrapper and have a physics object rolling at the command of my 360 pad!

I`m a C++ programmer in my day job (twist) (nooo) so using a C# engine is fresh air to me!   (ole)

Anyway, just thought I`d let you guys know.

Keep it up.

:)  





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