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Visual Studio 2005 - Compilling Error

Iniciado por chingling, 01 de Marzo de 2006, 03:04:43 AM

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chingling

 Hi,

I downloaded for first time, the engine, and downloaded all files need for compiling but I has this error.
In Haddd.LoadCreateInHouse()
error:  InvalidCallException was unhandled

Can anybody help me?

Thanks

Haddd

 That is because your card does not support shaders 2.0

 I'm using nvidia fx5200, can I set to shader 1?

Thanks

Haddd


 I'm using empty project...

LOG Haddd

--------------------------------------------------------------------------------
BackBuffer
MultiSampleQuality: 0 Height: 480 Width: 640 MultiSampleType: None Pool: Default Usage: RenderTarget Type: Surface Format: A8R8G8B8

--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
ViewPort
MaxZ: 1 MinZ: 0 Height: 480 Width: 640 Y: 0 X: 0

--------------------------------------------------------------------------------
SO
Microsoft Windows NT 6.0.5308.0
Versión .NET:2.0.50727.62
CPU
Nº CPUs: 1
CPU Architecture: x86
CPU Identifier: x86 Family 15 Model 31 Stepping 0, AuthenticAMD
CPU Level: 15
CPU Revision: 1f00
MHz:1802
Procesador:AMD Athlon™ 64 Processor 3000+
CAPS DEL DEVICE
NVidia. Versión de controladores:0.14
Adaptador:DeviceIdentifier: d7b71e3e-4062-11cf-d854-5b3300c2cb35 WhqlLevel: 0 Revision: 161 SubSystemId: 324081282 DeviceId: 802 VendorId: 4318 DriverVersion: 6.14.10.8682 DeviceName: \\.\DISPLAY4 Description: NVIDIA GeForce FX 5200 (WDDM) DriverName: nvd3dum
Memoria de vídeo:265.289.728
Nº de Adaptador:0
Nº de RT simultáneos:1
Las texturas tienen que ser potencias de 2
Multiple Render Targets:1
HasFogVertexClamped: False SupportsMultipleRenderTargetsPostPixelShaderBlending: False SupportsMultipleRenderTargetsIndependentBitDepths: False SupportsSeparateAlphaBlend: False SupportsFogAndSpecularAlpha: True SupportsPerStageConstant: True SupportsIndependentWriteMasks: False IsNullReference: False SupportsBlendOperation: True SupportsTextureStageStateArgumentTemp: True SupportsClipTransformedVertices: True SupportsClipPlaneScaledPoints: False SupportsColorWrite: True SupportsCullCounterClockwise: True SupportsCullClockwise: True SupportsCullNone: True SupportsMaskZ: True
Máximos de texturas. Ancho:4096 Alto:4096 Repetición:8192 Aspect Ratio:4096 Blend Stages:8
Vertex Shader. Versión:2.0 Nº de registros temporales:13
Pixel Shader. Versión:2.0 Nº de registros temporales:22 Nº de instrucciones:512.
NumberInstructionSlots: 512 StaticFlowControlDepth: 0 NumberTemps: 22 DynamicFlowControlDepth: 0 SupportsNoTextureInstructionLimit: True SupportsNoDependentReadLimit: True SupportsGradientInstructions: True SupportsArbitrarySwizzle: True SupportsPredication: True MaxDynamicFlowControlDepth: 24 MinDynamicFlowControlDepth: 0 MaxNumberTemps: 32 MinNumberTemps: 12 MaxStaticFlowControlDepth: 4 MinStaticFlowControlDepth: 0 MaxNumberInstructionSlots: 512 MinNumberInstructionSlots: 96

--------------------------------------------------------------------------------
Nueva textura 2D:noise
Texture 2D:noise
FullPath:InHouse\textures\noise.jpg
Size:256 x 256
Format:Dxt1
ImageFileFormat: Jpg ResourceType: Textures Format: X8R8G8B8 MipLevels: 1 Depth: 1 Height: 256 Width: 256

--------------------------------------------------------------------------------
Nueva textura 2D:RTPrimary
Nueva textura 2D:RTSecondary
Nueva textura 2D:RTLastFrame
Nueva textura 2D:RTGlow
Nueva textura 2D:RTShadowMask
Nueva textura 2D:RTShadowMask2
Nueva textura 2D:RTHalfBackBuffer1
Nueva textura 2D:RTHalfBackBuffer2
Nueva textura 2D:RTShadowMap

Haddd

 Seems ok... :(

We do not have an GForce 5000 to test it, i'm sorry. I'm wondering if anybody with a 5000 has the same problem...

I will add more information to the logs...Please check this post because i will upload a new dll to check this

Thanks

Haddd


 LOG Haddd

--------------------------------------------------------------------------------
BackBuffer
MultiSampleQuality: 0 Height: 480 Width: 640 MultiSampleType: None Pool: Default Usage: RenderTarget Type: Surface Format: A8R8G8B8

--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
DepthStencil
MultiSampleQuality: 0 Height: 480 Width: 640 MultiSampleType: None Pool: Default Usage: DepthStencil Type: Surface Format: D24S8

--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
ViewPort
MaxZ: 1 MinZ: 0 Height: 480 Width: 640 Y: 0 X: 0

--------------------------------------------------------------------------------
SO
Microsoft Windows NT 6.0.5308.0
Versión .NET:2.0.50727.62
CPU
Nº CPUs: 1
CPU Architecture: x86
CPU Identifier: x86 Family 15 Model 31 Stepping 0, AuthenticAMD
CPU Level: 15
CPU Revision: 1f00
MHz:1802
Procesador:AMD Athlon™ 64 Processor 3000+
CAPS DEL DEVICE
NVidia. Versión de controladores:0.14
Adaptador:DeviceIdentifier: d7b71e3e-4062-11cf-3957-5b3300c2cb35 WhqlLevel: 0 Revision: 161 SubSystemId: 324081282 DeviceId: 802 VendorId: 4318 DriverVersion: 6.14.10.8715 DeviceName: \\.\DISPLAY1 Description: NVIDIA GeForce FX 5200 DriverName: nvd3dum
Memoria de vídeo:337.641.472
Nº de Adaptador:0
Nº de RT simultáneos:1
Las texturas tienen que ser potencias de 2
Multiple Render Targets:1
HasFogVertexClamped: False SupportsMultipleRenderTargetsPostPixelShaderBlending: False SupportsMultipleRenderTargetsIndependentBitDepths: False SupportsSeparateAlphaBlend: False SupportsFogAndSpecularAlpha: True SupportsPerStageConstant: True SupportsIndependentWriteMasks: False IsNullReference: False SupportsBlendOperation: True SupportsTextureStageStateArgumentTemp: True SupportsClipTransformedVertices: True SupportsClipPlaneScaledPoints: False SupportsColorWrite: True SupportsCullCounterClockwise: True SupportsCullClockwise: True SupportsCullNone: True SupportsMaskZ: True
Máximos de texturas. Ancho:4096 Alto:4096 Repetición:8192 Aspect Ratio:4096 Blend Stages:8
Vertex Shader. Versión:2.0 Nº de registros temporales:13
Pixel Shader. Versión:2.0 Nº de registros temporales:22 Nº de instrucciones:512.
NumberInstructionSlots: 512 StaticFlowControlDepth: 0 NumberTemps: 22 DynamicFlowControlDepth: 0 SupportsNoTextureInstructionLimit: True SupportsNoDependentReadLimit: True SupportsGradientInstructions: True SupportsArbitrarySwizzle: True SupportsPredication: True MaxDynamicFlowControlDepth: 24 MinDynamicFlowControlDepth: 0 MaxNumberTemps: 32 MinNumberTemps: 12 MaxStaticFlowControlDepth: 4 MinStaticFlowControlDepth: 0 MaxNumberInstructionSlots: 512 MinNumberInstructionSlots: 96

Haddd

 ummm i seem this is not all the log, because i can read more before.






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