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CRM32Pro complient Map Editor v1.6!!

Iniciado por Mikenoworth, 23 de Octubre de 2007, 03:34:37 AM

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Mikenoworth

I have finally released a stable version of my Map Editor that has some cool new features like Layer support!

Lots of thanks to Azazael for patience and motivation!

Latest changes: (v1.6 only)

 v1.6:
   10/22/07 - So many code changes!!
      - Moved map code to a Map Window Module for handling map editting, loading,
      saving, etc. Look at Map.h & Map.cpp for the map format & etc.
      - Added Tileset Window Module for the Tileset picking menu that is shown.
      - Added a resource module that contains all of the resources used by the map
      editor, as well as a resource loader function that initially loads all
      of the resources used by the map editor.
      - Fixed Prev / Next layer buttons. They now use the IButton Interface.
      - Rearranged the info window so now it is always shown and visually takes up
      less room.
      - Removed the MapManager namespace. It was pointless. :)
      - Changed the Map::XOffset and YOffset from floats to ints. This makes all
      previous maps made with the editor non-compatible.
      - The entire map editor now uses one Input Module for keyboard & mouse input
      instead of using all of the various sdl/crm32pro input methods which had
      thrown any kind of input standard out the window.
      - Created a Main Window Module which renders/performs logic for elements of the
      editor that don't fit into any other module. This clears up alot of code.
      - Removed some redundant and performance hitting rectangle drawing that was
      being done twice behind the Tileset Palette.



I hope you don't mind me posting this here. :)

TheAzazel

Congratulations Mike!!

I thought it will take a few days more but you were faster :)

Of course, you can use this forum to anounce your MapEditor, in fact, I think is the best place to do it hehe

Well, Im updating the web page with the new SetupProject, so I will add your new MapEditor v1.6.

As soon as I get the ScrollEngine finished, I will contact you to see how can we do they work together :)

Cheers Mike!!

Mikenoworth

Sweet! I would love to work that in with the map format!