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Details

Company

El Ranchito Imagen Digital


Date

12/04/2020


Contact address

cv@elranchito.es


Location

Madrid, Madrid (España)


Contract

Temporary


Working hours

Full Time


Salary

Unspecified salary


Crowd Artist/TD


El Ranchito is currently looking for a qualified Crowd Artist/TD to join us at our Barcelona or Madrid facility (preferably Barcelona).
Type of contract: From February till May/June 2021.
Become a part of the crew of crowd team in El Ranchito in charge of developing and maintaining the crowd pipeline. The crowd Artist TD will report to the Crowd Supervisor and VFX Supervisor

Minimum requirements


• Production experience in visual effects, or game industry.
• Strong understanding of the filmmaking process in a large-scale VFX or CG animation production
• Strong understanding of crowd agent design, simulation, and behavior
• Ability to work in a collaborative environment
• Strong knowledge in Maya
• Strong knowledge in Golaem or other crowd software
• Fluent Spanish and English language skills, spoken and in writing
• Eligible to work in Spain

Desired requirements


• Production experience in visual effects, or game industry.
• Strong understanding of the filmmaking process in a large-scale VFX or CG animation production
• Strong understanding of crowd agent design, simulation, and behavior
• Ability to work in a collaborative environment
• Strong knowledge in Maya
• Strong knowledge in Golaem or other crowd software

Duties


• Create a nice looking crowd shots according with the technical and creative needs. Determinate a list of necessary crowds behaviors based on agent actions.
• Apply creative and technical skills to create great-looking crowds
• Identify and breakdown behaviors into cycles for artists to animate
• Work with the larger production to populate shots with crowds from early layout to final rendering
• Works on production shots to produce crowd animation from several to several thousand people, animals.
• Works to ensure balance, composition and timing requirements are implemented in a way that supports story and character performance.


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