Tequila Works is looking for an experienced Environment Artist savvy with SpeedTree software. The successful candidate will be part of a talented art team, on a mission to produce outstanding visual content for our games.
We are based in Madrid and have the option of working at the studio and/or remotely.
To apply, please, click on the following link https://tequilaworks-jobs.kenjo.io/environment-artist-speedtree-remote-work-221029
Requisitos mínimos
Art-related degree.
At least 6 months of experience with SpeedTree software and 5+ years' experience as a professional artist in video games.
Exceptional visual and technical understanding in sculpting, 3D modeling & texturing (both high- & low-resolution game assets).
Demonstrated experience working with modern art pipelines.
Proficient with 3DSMax, Maya or Blender.
Zbrush proficiency.
Good understanding of Unreal Engine 5.
Understand and respect the performance limitations of real time environment.
Have a flexible, innovative, and open-minded approach to problem solving.
Self-critical spirit and excellent communication and team-work skills.
Responsabilidades
Become the team referent for SpeedTree and produce vegetation assets with it.
Create the visual style, design, and overall look of the game.
Develop models, textures, and setting dressing environments for games.
Integrate textures and models of environments and props into the game engine.
Work with the Art Director and concept artists to produce high quality 3d models.
Collaborate with designers and animators to develop run-time game 3D Data procedures & pipelines.
Make a significant and direct contribution to the creation of 3D art assets.
Maintain quality, efficiency, and consistency across your work.
Evangelize, present, and communicate art status of owned projects to the larger Tequila Works organization and the Management Team.
Work in a cross-discipline team to execute the best possible results.