Tequila Works is looking for a talented and motivated Technical VFX Artist to join the team. The successful candidate will create shaders and tools to help the team achieve the stylization of the games. He or she will also be involved on the profiling process to keep the project performant.
We are based in Madrid and have the option of working at the studio and/or remotely.
To apply, please, click on the following link: https://tequilaworks-jobs.kenjo.io/vfx-artist-remote-work-414108
At least 3 years of experience in creating stylized visual effects within the game engine.
Ability to handle shaders and proficiency in their development and modification.
Solid 3D knowledge at a topological level and expertise in UV handling, with the ability to create custom geometries.
Skill in creating textures for effects using Photoshop or Substance Designer.
Understanding of color theory and animation principles, with keen attention to detail.
Good technical knowledge about 3D graphics, textures, PBR materials, simulations, etc.
Highly skilled with Adobe Package, Maya, and/or another 3D suites.
Knowledge of particle systems in Niagara (Unreal).
Ability to create hand-drawn 2D effects and integrate them into the engine.
Knowledge in Houdini.
Full professional proficiency in English
Design and create stylized visual effects for video games, with a special focus on detail and visual aesthetics.
Collaborate closely with the development team to understand and meet desired requirements, both in terms of gameplay and visuals.
Integrate visual effects efficiently, considering optimization and performance.
Create shaders and advanced tools tailored to project needs to enhance workflow efficiency.
Identify and resolve various technical issues that may arise during the process.
Help establish asset workflows with master materials.
Troubleshoot and solve VFX art production issues.